Difference between revisions of "Bahamut (Greyhawk Action)"
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In the oldest [[Suel (Greyhawk Action)| Suel]] legends, [[Bahamut (Greyhawk Action)|Bahamut]] is the teacher and exemplar of the [[Suel (Greyhawk Action)| Suel]] people. He succeeded in teaching them the strength in order, but not quite the importance of benevolence. He has been a constant good influence throughout Suel history, often intervening subtly to check the machinations of [[Tiamat (Greyhawk Action)| Tiamat]]. | In the oldest [[Suel (Greyhawk Action)| Suel]] legends, [[Bahamut (Greyhawk Action)|Bahamut]] is the teacher and exemplar of the [[Suel (Greyhawk Action)| Suel]] people. He succeeded in teaching them the strength in order, but not quite the importance of benevolence. He has been a constant good influence throughout Suel history, often intervening subtly to check the machinations of [[Tiamat (Greyhawk Action)| Tiamat]]. | ||
− | In the [[Common (Greyhawk Action)|Common]] pantheon, [[Bahamut (Greyhawk Action)|Bahamut]] has replaced [[Hieroneous (Greyhawk Action)|Hieroneous ]] as the god of chivalry. He is seen as less upper-class and conservative, more hands on and impartial. | + | In the [[Common (Greyhawk Action)|Common]] pantheon, [[Bahamut (Greyhawk Action)|Bahamut]] has replaced [[Hieroneous (Greyhawk Action)|Hieroneous ]] as the god of chivalry. |
+ | He is seen as less upper-class and conservative, more hands on and impartial. | ||
+ | But chivalry is not a major factor in the [[Common (Greyhawk Action)|Common]], and Bahamut is a somewhat odd figure known by many but favored by few. His cult is not very large and still seen as impractical or even bigoted. | ||
In [[Greyhawk_Synchretism_(Action_Greyhawk)|Synchretism]], [[Bahamut (Greyhawk Action)|Bahamut]] is seen as the primary power of chivalry, nobles, and paternal protection. He presents himself to the world as | In [[Greyhawk_Synchretism_(Action_Greyhawk)|Synchretism]], [[Bahamut (Greyhawk Action)|Bahamut]] is seen as the primary power of chivalry, nobles, and paternal protection. He presents himself to the world as | ||
− | [[Al'Akbar_(Greyhawk_Action)|Al´Akbar]] the Baklunish prophet of duty | + | [[Al'Akbar_(Greyhawk_Action)|Al´Akbar]] the Baklunish prophet of duty, |
− | '''Solonor '''the [[Elf_(Greyhawk_Action)|elven]] patron of archery | + | '''Solonor '''the [[Elf_(Greyhawk_Action)|elven]] patron of archery, |
− | '''Arvoreen''' the halfling exarch of defense, | + | '''Arvoreen''' the halfling exarch of defense, and |
[[Hieroneous_(Greyhawk_Action)|Hieroneous]] the Oerdian exemplar of honorable knighthood and rulership. | [[Hieroneous_(Greyhawk_Action)|Hieroneous]] the Oerdian exemplar of honorable knighthood and rulership. | ||
− | |||
Bahamut (bah-hahm-ut) is revered in many locales. Though all | Bahamut (bah-hahm-ut) is revered in many locales. Though all | ||
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'''Weapon''': Lance | '''Weapon''': Lance | ||
+ | |||
+ | '''Symbol: | ||
+ | Blue gem or crystal. | ||
===Action Domain=== | ===Action Domain=== | ||
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* [[Religious_Traits_(Greyhawk)#Flame_of_the_Dawn|Flame of the Dawn]] | * [[Religious_Traits_(Greyhawk)#Flame_of_the_Dawn|Flame of the Dawn]] | ||
* [[Religious_Traits_(Greyhawk)#Divine_Warrior|Divine Warrior]] | * [[Religious_Traits_(Greyhawk)#Divine_Warrior|Divine Warrior]] | ||
+ | |||
+ | === Obedience === | ||
+ | Count your money and your blessings, meditating on each coin and the good deeds it will inspire you to do. Make a promise to yourself about a goal you wish to achieve today. As long as you make a reasonable effort towards this goal, you gain a +2 sacred bonus on Appraise and Perception checks. | ||
+ | |||
+ | ==== Boons ==== | ||
+ | # '''Comfort of Faith (Sp)''' ''sanctuary'' 3/day, ''align weapon'' (law or good only) 2/day, or ''magic circle against chaos/evil'' 1/day | ||
+ | # '''Demanding Presence (Sp)''' You can cast silenced ''holy word'' once per day. | ||
+ | # '''Divine Gaze (Su)''' Your eyes become the golden eyes of a dragon. You gain darkvision out to a range of 60 feet (or, if you already have darkvision, extend your current range by 60 feet). Once per day as a standard action, you can shower yourself and any allies within 30 feet with divine light from your eyes, granting each affected target a +4 sacred bonus to AC, a +4 resistance bonus on all saving throws, and SR 25 for 1 round per HD you possess. |
Latest revision as of 12:31, 8 June 2024
Greyhawk Action! |
Lawful Good
Bahamut the platinum dragon is the god of chivalry, protection, and nobility.
In the oldest Suel legends, Bahamut is the teacher and exemplar of the Suel people. He succeeded in teaching them the strength in order, but not quite the importance of benevolence. He has been a constant good influence throughout Suel history, often intervening subtly to check the machinations of Tiamat.
In the Common pantheon, Bahamut has replaced Hieroneous as the god of chivalry. He is seen as less upper-class and conservative, more hands on and impartial. But chivalry is not a major factor in the Common, and Bahamut is a somewhat odd figure known by many but favored by few. His cult is not very large and still seen as impractical or even bigoted.
In Synchretism, Bahamut is seen as the primary power of chivalry, nobles, and paternal protection. He presents himself to the world as Al´Akbar the Baklunish prophet of duty, Solonor the elven patron of archery, Arvoreen the halfling exarch of defense, and Hieroneous the Oerdian exemplar of honorable knighthood and rulership.
Bahamut (bah-hahm-ut) is revered in many locales. Though all good dragons pay homage to Bahamut, gold, silver, and brass dragons hold him in particularly high regard. Other dragons, even evil ones (except perhaps his archrival Tiamat), respect Bahamut for his wisdom and power. In his natural form, Bahamut is a long, sinuous dragon covered in silver-white scales that sparkle and gleam even in the dimmest light. Bahamut’s catlike eyes are deep blue, as azure as a midsummer sky, some say. Others insist that Bahamut’s eyes are a frosty indigo, like the heart of a glacier. Perhaps the two accounts merely reflect the Platinum Dragon’s shifting moods.
Bahamut is stern and very disapproving of evil. He brooks no excuses for evil acts. In spite of this, he is among the most compassionate beings in the multiverse. He has limitless empathy for the downtrodden, the dispossessed, and the helpless. He urges his followers to promote the cause of good, but prefers to let beings fight their own battles when they can. To Bahamut, it is better to offer information, healing, or a (temporary) safe refuge rather than to take other’s burdens upon oneself. Bahamut is served by seven great gold wyrms that often accompany him or one of his avatars.
Bahamut has few clerics and even fewer temples. He accepts only good clerics. Clerics of Bahamut, be they dragons, half-dragons, or other beings attracted to Bahamut’s philosophy, strive to take constant, but subtle action on behalf of good, intervening wherever they are needed but striving to do as little harm in the process as possible. Many gold, silver, and brass dragons maintain simple shrines to Bahamut in their lairs, usually nothing more elaborate than Bahamut’s symbol scribed on a wall.
Alignment: LG
Weapon: Lance
Symbol: Blue gem or crystal.
Action Domain
Air, Force, Light, Order, Spiritual.
Pathfinder Domains
Good, Law, Glory, Scalykind (Dragon), War.
Pathfinder Traits
Obedience
Count your money and your blessings, meditating on each coin and the good deeds it will inspire you to do. Make a promise to yourself about a goal you wish to achieve today. As long as you make a reasonable effort towards this goal, you gain a +2 sacred bonus on Appraise and Perception checks.
Boons
- Comfort of Faith (Sp) sanctuary 3/day, align weapon (law or good only) 2/day, or magic circle against chaos/evil 1/day
- Demanding Presence (Sp) You can cast silenced holy word once per day.
- Divine Gaze (Su) Your eyes become the golden eyes of a dragon. You gain darkvision out to a range of 60 feet (or, if you already have darkvision, extend your current range by 60 feet). Once per day as a standard action, you can shower yourself and any allies within 30 feet with divine light from your eyes, granting each affected target a +4 sacred bonus to AC, a +4 resistance bonus on all saving throws, and SR 25 for 1 round per HD you possess.