Difference between revisions of "Talk:Dodge Schticks (Action)"

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(Created page with "=== Active Dodge === Trigger Action (Defense) When Attacked, add +3 to your Dodge for the current shot.")
 
 
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When Attacked, add +3 to your [[Dodge (Action)|Dodge]] for the current shot.
 
When Attacked, add +3 to your [[Dodge (Action)|Dodge]] for the current shot.
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=== Invincible Superiority Version 2 ===
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Trigger Action (Defense)
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When you learn this schtick, select one ability score, [[Body (Action)|Body]], [[Mind (Action)|Mind]], or [[Reflexes (Action)|Reflexes]].
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You then uses this when you are hit by an attack.
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For the current shot
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Substitute the attacker's [[Melee (Action)|Melee]] and [[Shoot (Action)|Shoot]] and your [[Dodge (Action)|Dodge]] with the selected ability and execute the attack normally using these values.
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=== Invincible Superiority Version 1 ===
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Trigger Action (Defense)
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You gain a +3 bonus to [[Dodge (Action)|Dodge]] for the current shot.
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When you learn this schtick, select one ability score, [[Body (Action)|Body]], [[Mind (Action)|Mind]], or [[Reflexes (Action)|Reflexes]].
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If the attacker's score in the chosen ability is lower than yours, their attack automatically misses.
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They can use [[All_Stunts_(Action)#Strength_Push|Strength Push]],
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[[All_Stunts_(Action)#Mental_Push|Mental Push]], or
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[[All_Stunts_(Action)#Reflex_Push|Reflex Push]] to overcome this, but you cannot use these stunts to increase the difficulty.

Latest revision as of 16:03, 18 August 2023

Active Dodge

Trigger Action (Defense)

When Attacked, add +3 to your Dodge for the current shot.

Invincible Superiority Version 2

Trigger Action (Defense)

When you learn this schtick, select one ability score, Body, Mind, or Reflexes. You then uses this when you are hit by an attack. For the current shot Substitute the attacker's Melee and Shoot and your Dodge with the selected ability and execute the attack normally using these values.

Invincible Superiority Version 1

Trigger Action (Defense)

You gain a +3 bonus to Dodge for the current shot. When you learn this schtick, select one ability score, Body, Mind, or Reflexes. If the attacker's score in the chosen ability is lower than yours, their attack automatically misses. They can use Strength Push, Mental Push, or Reflex Push to overcome this, but you cannot use these stunts to increase the difficulty.