Difference between revisions of "Dodge Plant (Action Powers)"

From Action
Jump to navigation Jump to search
 
(6 intermediate revisions by the same user not shown)
Line 5: Line 5:
  
 
Use this when attacked. Increase your [[Dodge (Action)|Dodge]] by +3 for the current shot, and you will not take a [[Damage_(Action)#Damage_Setbacks|Damage Setback]] regardless of the damage inflicted.
 
Use this when attacked. Increase your [[Dodge (Action)|Dodge]] by +3 for the current shot, and you will not take a [[Damage_(Action)#Damage_Setbacks|Damage Setback]] regardless of the damage inflicted.
 +
 +
=== Biological Resistance ===
 +
Basic Action
 +
 +
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Biological| Biological]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
  
 
=== Blockhead ===
 
=== Blockhead ===
Line 14: Line 19:
 
You are also unable to use stunts and schticks based on these skills, but you can use such powers.  
 
You are also unable to use stunts and schticks based on these skills, but you can use such powers.  
 
If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use [[Dodge (Action)|Dodge]] as your defense.  
 
If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use [[Dodge (Action)|Dodge]] as your defense.  
An addition, always add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Neurotoxin| Neurotoxin]] damage
+
An addition, always add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Neurotoxin| Neurotoxin]] and [[Damage_Types_(Action)#Psychic|Psychic Damage]] damage.
 
 
You also ignore [[Damage_Types_(Action)#Psychic|Psychic Damage]].
 
  
 
=== Entangling Embrace ===
 
=== Entangling Embrace ===
Line 27: Line 30:
  
 
When completely supported by living plants you can focus. Grass and undergrowth that cannot carry your weight does not count, but climbing on trees, vines, or brambles does.
 
When completely supported by living plants you can focus. Grass and undergrowth that cannot carry your weight does not count, but climbing on trees, vines, or brambles does.
 
+
A [[Plant_Elementals_(Action)|Plant Elemental]] can use a Basic Action to show you support in order to make you Focus.
=== Resist Disruption ===
 
Basic Action
 
 
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Disruption| Disruption]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
 
  
 
===Root===
 
===Root===
 
Stance
 
Stance
  
You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fail, with no effect whatsoever; you cannot lose shots from physical Stunts when rooted. Against attacks enhanced by or including movement, such as Charge or Flying Strike, you can substitute your [[Dodge (Action)|Dodge]] for your [[Toughness (Action)|Toughness]].
+
You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fail, with no effect whatsoever; you cannot lose shots from physical Stunts when rooted. Against attacks enhanced by or including movement, such as [[Air_(Action_Powers_Form)#Flying_Strike|Flying Strike]], you can substitute your [[Dodge (Action)|Dodge]] for your [[Toughness (Action)|Toughness]].
 
+
You also become [[Weapon_Abilities_(Action)#Static|Static]], removing the move that usually accompanies a Basic Action. You have to take some action that includes extra movement, such as the [[Actions_(Action)#Full_Move|Full Move]] action, to move at all.
You move one multiple less of your [[Move (Action)|Move]] while this stance is in effect, removing the move that usually accompanies a Basic Action. You have to take some action that includes extra movement, such as the [[Actions_(Action)#Full_Move|Full Move]] action, to move at all.
 
  
 
=== Warp Wood ===
 
=== Warp Wood ===
 
Basic action
 
Basic action
  
You gain a +3 bonus to [[Dodge (Action)|Dodge]] for the rest of the scene, but only against weapons and attacks at least partially made of wood. A wooden weapon or other personal object that touches you is warped and unusable for the rest of the scene.  
+
You gain a +3 bonus to [[Dodge (Action)|Dodge]] for the rest of the scene, but only against [[Plant_Elementals_(Action)|Plant Elementals]] and weapons and attacks at least partially made of wood. A wooden weapon or other personal object that touches you is warped and unusable for the rest of the scene.  
 
You can use this to break a wood door, wooden wall, or wooden construction like the side of a ship, using your [[Dodge (Action)|Dodge]] as if it was your [[Body (Action)|Body]] in a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]].
 
You can use this to break a wood door, wooden wall, or wooden construction like the side of a ship, using your [[Dodge (Action)|Dodge]] as if it was your [[Body (Action)|Body]] in a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]].

Latest revision as of 09:59, 10 August 2023

ActionT4 logo
Templates for Action
Main article: Dodge (Action Powers)

Bending Reed

Trigger Action (Defense)

Use this when attacked. Increase your Dodge by +3 for the current shot, and you will not take a Damage Setback regardless of the damage inflicted.

Biological Resistance

Basic Action

Add your Mind to your soak attribute against Biological damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Blockhead

Inherent

You have all the mental sensitivity of a block of wood.

You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use stunts and schticks based on these skills, but you can use such powers. If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use Dodge as your defense. An addition, always add your Mind to your soak attribute against Neurotoxin and Psychic Damage damage.

Entangling Embrace

Trigger Action (Defense)

When you are attacked, you can use this power to surround yourself in deflecting and entangling vines. Increase your defensive Dodge by +3 for the current shot. If the target hits you with a in Melee attack, he loses one shot from his shot counter. An unnamed target instead loses his next action.

Plant Support

Focus

When completely supported by living plants you can focus. Grass and undergrowth that cannot carry your weight does not count, but climbing on trees, vines, or brambles does. A Plant Elemental can use a Basic Action to show you support in order to make you Focus.

Root

Stance

You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fail, with no effect whatsoever; you cannot lose shots from physical Stunts when rooted. Against attacks enhanced by or including movement, such as Flying Strike, you can substitute your Dodge for your Toughness. You also become Static, removing the move that usually accompanies a Basic Action. You have to take some action that includes extra movement, such as the Full Move action, to move at all.

Warp Wood

Basic action

You gain a +3 bonus to Dodge for the rest of the scene, but only against Plant Elementals and weapons and attacks at least partially made of wood. A wooden weapon or other personal object that touches you is warped and unusable for the rest of the scene. You can use this to break a wood door, wooden wall, or wooden construction like the side of a ship, using your Dodge as if it was your Body in a Feat of Strength.