Difference between revisions of "Dodge Air (Action Powers)"

From Action
Jump to navigation Jump to search
m (Resist Concussion)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
  
=== Grenade Leap ===
+
=== Elusive Wind ===
Trigger Action (Defense)
+
Trigger action (Defense)
  
When attacked by an area attack, you can use this to get a +5 bonus to [[Dodge (Action)|Dodge]] and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.
+
You are as elusive as the wind.
 +
Use this when an action against your [[Dodge (Action) | Dodge]] and [[Maneuver (Action)|Maneuver ]] succeeds.
 +
This increases your defensive [[Dodge (Action) | Dodge]] and [[Maneuver (Action)|Maneuver ]] by +3 for the current shot.
 +
 
 +
=== Feather Fall ===
 +
Trigger Action
 +
 
 +
When you or another character within [[Dodge (Action)|Dodge]] meters falls, crashes, or otherwise takes [[Damage Types (Action)#Concussion| Concussion]] damage, you can use this. Add your [[Dodge (Action)|Dodge]] to their [[Reflexes (Action)|Reflexes]] to soak [[Damage Types (Action)#Concussion| Concussion]] damage.
  
 
=== Resist Concussion ===
 
=== Resist Concussion ===
Line 10: Line 17:
  
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Concussion| concussion]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Concussion| concussion]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
 +
 +
=== Wind Focus ===
 +
Focus
 +
 +
When flying, more than 20 meters from solid ground or water surface, you can focus. You can also focus when on a windswept summit or on a wide-open plain and at least 20 meters from any obstacle to the wind.

Latest revision as of 09:13, 10 August 2023

ActionT4 logo
Templates for Action
Main article: Dodge (Action Powers)

Elusive Wind

Trigger action (Defense)

You are as elusive as the wind. Use this when an action against your Dodge and Maneuver succeeds. This increases your defensive Dodge and Maneuver by +3 for the current shot.

Feather Fall

Trigger Action

When you or another character within Dodge meters falls, crashes, or otherwise takes Concussion damage, you can use this. Add your Dodge to their Reflexes to soak Concussion damage.

Resist Concussion

Basic Action

Add your Mind to your soak attribute against concussion damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Wind Focus

Focus

When flying, more than 20 meters from solid ground or water surface, you can focus. You can also focus when on a windswept summit or on a wide-open plain and at least 20 meters from any obstacle to the wind.