Difference between revisions of "Transmute Object (Action)"
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− | <noinclude>{{Action}}</noinclude>This is a [[Transmute Object (Action)|Transmutation]] power. If you have several Transmutation powers, you can transform things between the substances you have powers for. The difficulty is the [[All_Attributes_(Action)#Encumbrance|Body/Mass]] of the object, or the [[Dodge (Action)|Dodge]] of the wearer. Repairing objects has half the difficulty of creating them. If you use a | + | <noinclude>{{Action}}</noinclude> |
+ | Basic Action or Limit Break | ||
+ | |||
+ | This is a [[Transmute Object (Action)|Transmutation]] power. If you have several Transmutation powers, you can transform things between the substances you have powers for. The difficulty is the [[All_Attributes_(Action)#Encumbrance|Body/Mass]] of the object, or the [[Dodge (Action)|Dodge]] of the wearer. Repairing objects has half the difficulty of creating them or the [[Create (Action)|Create]] of the maker for very complex items. | ||
+ | If you use a Basic Action the duration is one scene, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent, but volatile substances and those that qualify as [[Items (Action)|Items]] deteriorate at the end of a session unless paid for. Besides practical uses, this allows you to ignore the Resources column when [[Transmute_(Action_Powers_Technique)#Tinkering|Tinkering]] with this substance. This is also useful for breaking and damaging appropriate objects. You can do [[Transmute_(Action_Powers_Technique)#Demolish|Demolish]] stunts against such objects as a Basic Action. |
Latest revision as of 12:17, 25 July 2023
Heroic Action Role-Play |
Basic Action or Limit Break
This is a Transmutation power. If you have several Transmutation powers, you can transform things between the substances you have powers for. The difficulty is the Body/Mass of the object, or the Dodge of the wearer. Repairing objects has half the difficulty of creating them or the Create of the maker for very complex items. If you use a Basic Action the duration is one scene, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent, but volatile substances and those that qualify as Items deteriorate at the end of a session unless paid for. Besides practical uses, this allows you to ignore the Resources column when Tinkering with this substance. This is also useful for breaking and damaging appropriate objects. You can do Demolish stunts against such objects as a Basic Action.