Difference between revisions of "Template:Banish (Action)"

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<noinclude>{{Action Power Templates}}</noinclude>This does [[Damage_Types_(Action)#Concussion |Concussion]] damage soaked by [[Reflexes (Action)|Reflexes]], trying to teleport the target. A target can negate the damage by accepting to be teleported to a random safe spot within you [[Mind (Action)|Mind]] kilometers.  
 
<noinclude>{{Action Power Templates}}</noinclude>This does [[Damage_Types_(Action)#Concussion |Concussion]] damage soaked by [[Reflexes (Action)|Reflexes]], trying to teleport the target. A target can negate the damage by accepting to be teleported to a random safe spot within you [[Mind (Action)|Mind]] kilometers.  
 
If the target takes a [[Damage_(Action)#Damage_Setbacks|Damage Setback]], he is always teleported.
 
If the target takes a [[Damage_(Action)#Damage_Setbacks|Damage Setback]], he is always teleported.
A target that is under an effect that hinders teleportation can add his [[Body (Action)|Body]] to his [[Reflexes (Action)|Reflexes]] to soak this and cannot be teleported.
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A target that is under an effect that hinders teleportation can add his [[Body (Action)|Body]] to his [[Reflexes (Action)|Reflexes]] to soak, but can still be teleported.
  
If you know certain other powers, you can change where targets end up if they get teleported.
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If you know certain other powers, you can change where targets end up when they get teleported.
 
* [[Space_(Action_Powers_Form)#Dimension_Door | Dimension Door]]: At a spot of your choice within 100 meters where the target is not in immediate danger.
 
* [[Space_(Action_Powers_Form)#Dimension_Door | Dimension Door]]: At a spot of your choice within 100 meters where the target is not in immediate danger.
* [[Space_(Action_Powers_Form)#Teleport | Teleport]]: At a random [[Space_(Action_Powers_Form)#Teleport_Circle | Teleport Circle]] the target has visited; if none, one that you know.
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* [[Space_(Action_Powers_Form)#Plane_Shift | Plane Shift]]: On a plane selected by the [[GM]] as appropriate to the creature, eother poetic justice or to its home plane if different from where you are.
* [[Space_(Action_Powers_Form)#Plane_Shift | Plane Shift]]: On a plane the target has visited. If none, on a random plane you have visited.
 
  
 
If this is used to teleport several creatures in the same scene, they all end up at the same destination.
 
If this is used to teleport several creatures in the same scene, they all end up at the same destination.

Latest revision as of 13:56, 22 April 2023

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Templates for Action

This does Concussion damage soaked by Reflexes, trying to teleport the target. A target can negate the damage by accepting to be teleported to a random safe spot within you Mind kilometers.

If the target takes a Damage Setback, he is always teleported. A target that is under an effect that hinders teleportation can add his Body to his Reflexes to soak, but can still be teleported.

If you know certain other powers, you can change where targets end up when they get teleported.

  • Dimension Door: At a spot of your choice within 100 meters where the target is not in immediate danger.
  • Plane Shift: On a plane selected by the GM as appropriate to the creature, eother poetic justice or to its home plane if different from where you are.

If this is used to teleport several creatures in the same scene, they all end up at the same destination.