Difference between revisions of "Shoot Stunts (Action)"

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Basic Action
 
Basic Action
  
Spend an action aiming at a specific target. You cannot move as a part of this action. If you attack that target as your next action, not having moved or spent any shots in between, and as long as the target stays in the same spot, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill. You can still move on the action you shoot, but you have to shoot before moving.
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Spend an action aiming at a specific target. If you attack that target as your next action, not having moved or spent any shots in between, and as long as the target stays in the same spot, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill. You can still move before aiming and after shooting.
  
 
=== Covering Fire ===
 
=== Covering Fire ===
 
Trigger Action (Defense)
 
Trigger Action (Defense)
  
When you see someone performing an action, shoot in their general direction to disrupt their action. The difficulty of their action now becomes your [[Shoot (Action)|Shoot]] skill +3 if it was otherwise less than that.  
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When you see someone performing an action, shoot in their general direction to disrupt their action. The difficulty of their action now becomes your [[Shoot (Action)|Shoot]] skill if it was otherwise less than that.  
 
[[Items_(Action)#Range|Range]] penalties applies to your skill value.
 
[[Items_(Action)#Range|Range]] penalties applies to your skill value.
This does work against [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] stunts, even when their normal difficulty is so low that they would not normally need to roll.
 
 
If you are using a [[Weapon Abilities (Action)#Autofire|full-auto]] weapon, you can impair the actions of all creatures in an area equal to your [[Reflexes (Action)|Reflexes]] in diameter simultaneously, but still only for the current shot.
 
If you are using a [[Weapon Abilities (Action)#Autofire|full-auto]] weapon, you can impair the actions of all creatures in an area equal to your [[Reflexes (Action)|Reflexes]] in diameter simultaneously, but still only for the current shot.
 
This does not work under certain circumstances.
 
This does not work under certain circumstances.
A creature with [[Concealment_(Action)|Hard Cover]] or doing a
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You can't use covering fire if your weapon is
[[Imbue_(Action_Powers_Technique)|Melee]] action cannot be suppressed.
 
You can't use covering fore is your weapon is
 
 
[[Items_(Action)#Slow|Slow]] or requires [[Items_(Action)#Reload|Reload]].
 
[[Items_(Action)#Slow|Slow]] or requires [[Items_(Action)#Reload|Reload]].
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A creature can choose to ignore covering fire. If they do, you can perform a [[Blast_(Action_Powers_Technique)#Normal_Ranged_Attack|Normal Ranged Attack]] against them instead.
  
 
=== Normal Ranged Attack ===
 
=== Normal Ranged Attack ===
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While photographic apparatus and technology is covered by [[Create (Action) | Create]], actual action photography is covered by [[Shoot (Action) | Shoot]], providing gun-tooting characters something to do in non-action scenarios.  
 
While photographic apparatus and technology is covered by [[Create (Action) | Create]], actual action photography is covered by [[Shoot (Action) | Shoot]], providing gun-tooting characters something to do in non-action scenarios.  
To make a photo shoot in [[Action]] is very much like taking a lethal shot, and most schticks can be used normally. To make a moving and insightful shot of some other aspect of a character requires a [[Shoot (Action) | Shoot]] against whatever skill the shot is to manifest—often [[Charm (Action) | Charm]] or [[Impress (Action) | Impress]]. The impact of a successful photograph is decided by the skill of the person being photographed.
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To make a photo shoot in [[Action]] is very much like taking a lethal shot, and most schticks can be used normally. To make a moving and insightful shot of some other aspect of a character requires a [[Shoot (Action) | Shoot]] against whatever skill the shot is to manifest—often [[Charm (Action) | Charm]] or [[Impress (Action) | Impress]]. The impact of a successful photograph is decided by the lowest skill between the photographer and model.
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=== Recon By Fire ===
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Inherent
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You can make an attack in order to flush out a [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]] opponent.
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You must know or guess the targets approximate location.
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If you are wrong. the action is wasted.
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Use [[Shoot (Action)|Shoot]] as if it was [[Recon (Action)|Recon]] for a [[Recon_(Action_Powers_Technique)#Scan|Scan]] stunt. On an outcome matching the target's [[Reflexes (Action)|Reflexes]] you actually score a hit, but this is likely to be a poor hit - make a normal roll and add this to the damage of your weapon-arring a negative roll reduices the damage.
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The target gets the usual defensive bonuses from [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]].

Latest revision as of 10:09, 1 April 2023

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Heroic Action Role-Play
Main article: Action

List of specific stunts the skill can be used for, and rules for each using the standard power format.

Aim

Basic Action

Spend an action aiming at a specific target. If you attack that target as your next action, not having moved or spent any shots in between, and as long as the target stays in the same spot, you get a +3 bonus on your Shoot skill. You can still move before aiming and after shooting.

Covering Fire

Trigger Action (Defense)

When you see someone performing an action, shoot in their general direction to disrupt their action. The difficulty of their action now becomes your Shoot skill if it was otherwise less than that. Range penalties applies to your skill value. If you are using a full-auto weapon, you can impair the actions of all creatures in an area equal to your Reflexes in diameter simultaneously, but still only for the current shot. This does not work under certain circumstances. You can't use covering fire if your weapon is Slow or requires Reload. A creature can choose to ignore covering fire. If they do, you can perform a Normal Ranged Attack against them instead.

Normal Ranged Attack

Basic Action

Make a Shoot roll opposed by the target's Dodge. On a success, you hit, adding the Outcome to the damage of the weapon.

Photography

Inherent

While photographic apparatus and technology is covered by Create, actual action photography is covered by Shoot, providing gun-tooting characters something to do in non-action scenarios. To make a photo shoot in Action is very much like taking a lethal shot, and most schticks can be used normally. To make a moving and insightful shot of some other aspect of a character requires a Shoot against whatever skill the shot is to manifest—often Charm or Impress. The impact of a successful photograph is decided by the lowest skill between the photographer and model.

Recon By Fire

Inherent

You can make an attack in order to flush out a Sneaking opponent. You must know or guess the targets approximate location. If you are wrong. the action is wasted. Use Shoot as if it was Recon for a Scan stunt. On an outcome matching the target's Reflexes you actually score a hit, but this is likely to be a poor hit - make a normal roll and add this to the damage of your weapon-arring a negative roll reduices the damage. The target gets the usual defensive bonuses from Sneaking.