Difference between revisions of "Skull & Shackles"
m (→Campaign: ship & Crew) |
m (→Campaign: Ports of Call) |
||
Line 22: | Line 22: | ||
* [[Characters (Skull & Shackles)|Cast of characters]] | * [[Characters (Skull & Shackles)|Cast of characters]] | ||
* [[Ship and Crew (Skull & Shackles)|Ship and Crew]] - The [[Wormwood (Skull & Shackles)|Wormwood]] | * [[Ship and Crew (Skull & Shackles)|Ship and Crew]] - The [[Wormwood (Skull & Shackles)|Wormwood]] | ||
+ | * [[Ports of Call (Skull & Shackles)|Ports of Call]] - Where, who, and how | ||
* [[Flags (Skull & Shackles)|Flags]] | * [[Flags (Skull & Shackles)|Flags]] | ||
Revision as of 09:29, 12 October 2012
“ |
Carve your name on the ever-changing sea with a saber of terror and triumph. Fight for plunder, fame, and glory, and earn your place among the legends of the sea. |
” |
—Besmara’s Code |
Skull & Shackles is a pirate Adventure Path by Pazio. This page is about our campaign in the World of Greyhawk.
Background
The Shackles island have always been home to pirates and other desperadoes, but when the Savage Tide created the Eye of Abendego it became a pirate heaven. Shipping from all of the Pearl Sea must now pass near the shackles on their way to the Flanaess.
See the external links for the official campaign guide, including campaign-specific traits. The campaign is run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area are Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.
Campaign
- Cast of characters
- Ship and Crew - The Wormwood
- Ports of Call - Where, who, and how
- Flags
Rules
See also
- Apath - Abbe's Pathfinder
- Pathfinder
- Greyhawk
External links
- Pazio Campaign Guide - free download