Fighter (D&D class): Difference between revisions

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{{IMPORT
{{D&D}}
|page=D&D/Classes/Fighter
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|wiki=Hastur
Optional rules for the [[Fighter (D&D class)|fighter]] class.
|status=0
|log=Project:Hastur (import)
}}{{D&D}}
== Options ==
=== Thug (poor name) ===
UA 51 - A civilized fighter with street smarts but less armor.


=== Variant feats ===
== Class variants ==
PHII 44 - Specific abilities to replace bonus feats at certain levels.


=== Veteran ===
* [[Fighter Adept (D&D Fighter variant)|Fighter Adept]] - Unarmored fighter.
Skill orientation.
* [[Militant (D&D Fighter variant)|Militant]] - Skill orientation.
* [[Bravo (D&D Fighter variant)|Bravo]] - Street smarts but less armor.
* [[Warrior Monk (D&D Fighter variant)|Warrior Monk]] - Unarmed fighter.


'''Gain'''. Six sill points each level. New class skills:
Appraise,
Climb,
Craft,
Diplomacy,
Gather Information,
Handle Animal,
Heal,
Intimidate,
Jump,
Knowledge (all),
Listen,
Perform,
Profession,
Ride,
Sense Motive,
Spot,
Survival,
Swim, and
Use Rope.
'''Lose''': Less bonus feats. Get a bonus feat every four levels, that is at level 4, 8, 12, 16, 20.
[[Category:D&D]]
[[Category:D&D]]

Latest revision as of 09:47, 21 May 2007

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Unofficial rules compendium

Optional rules for the fighter class.

Class variants