Difference between revisions of "Dream Summoner (Apath)"
m (→Dream Eidolon: wk) |
m (→Appendix: wk) |
||
Line 45: | Line 45: | ||
|} | |} | ||
− | Manifest dreams are | + | Manifest dreams are created out of the summoner's own lucid dreams. |
A manifest dream's CR increases by +1 only if the base creature has 5 or more HD. | A manifest dream's CR increases by +1 only if the base creature has 5 or more HD. |
Revision as of 13:31, 8 September 2016
Unofficial rules compendium | |
|
A dream summoner reaches into dreamlands of their own creation to find servants. These ephemeral creatures are aspects of the summoners dreams and fears.
Class Information
This is a summoner archetype
Alignment: Any chaotic. A dream summoner's magic is a rebellion against the very rules of reality.
Hit Die: d8.
Class Features
The dream summoner has all the summoner's class features, except as described here.
Spells (Psychic)
A dream summoner casts psychic spells, which are drawn from the summoner spell list. As a psychic spellcaster, the dream summoner's ability to cast spells in armor is unrestricted and verbal and somatic components are replaced with thought and emotion components respectively.
Add the following spells from the dream summoner's spell list. These spells must be added to the dream summoner's known spells as normal. All are from Pathfinder® Roleplaying Game: Occult Adventures™ unless otherwise noted.
1st—Charge object, illusion of calmUC, mirror strikeUC, shadow weaponUM.
2nd— Bestow weapon proficiencyUC, extreme flexibilityACG, object reading, placebo effect .
3rd— Analyze aura, burst of speedUC, loathsome veilUM.
4th— Cast outAPG, persistent vigorACG.
5th— Astral projection (lesser)UM, psychic asylum.
6th— Battlemind linkUM.
Dream Eidolon
If using Everyman Unchained: Eidolons, the dream summoner always has a dream eidolon. If not, any eidolon works, but it is really a projection from the dream summoner's psyche.
Summon Monster (Sp)
The dream summoner calls creatures from the dreamlands instead of the outer planes. If a creature would normally be celestial or fiendish, it is instead a manifest dream. See manifest dream simple template in the appendix.
Appendix
Simple Template: Manifest Dream (CR +0 or +1)
Hit Dice | DR |
1-4 | — |
5-10 | 5/cold iron |
11+ | 10/cold iron |
Manifest dreams are created out of the summoner's own lucid dreams.
A manifest dream's CR increases by +1 only if the base creature has 5 or more HD.
A manifest dream's quick and rebuild rules are the same.
Rebuild Rules
Type: The base creature gains the chaotic subtype.
Alignment: Any chaotic.
Senses The creature gains darkvision 60 ft.
Defensive Abilities: A manifest dream is immune to figment, glamer, and pattern spells and gains damage resistance as noted on Table: Manifest Dream DR.
Weaknesses: Manifest dreams take a -2 penalty on saves against sleep effects. A manifest dream that is subject to a sleep effect is banished into dream.
SR The creature gains spell resistance equal to its new CR +5. This spell resistance does not apply against sleep effects.
Spell-like Abilities Three times per day as a swift action, a manifest dream can use true strike (sp).
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Eidolon
- Summon Monster
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |