Difference between revisions of "Dream Summoner (Apath)"
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'''SR''' The creature gains spell resistance equal to its new CR +5. This spell resistance does not apply against sleep effects. | '''SR''' The creature gains spell resistance equal to its new CR +5. This spell resistance does not apply against sleep effects. | ||
− | '''Spell-like Abilities''' Three times per day as a swift action, a manifest dream can | + | '''Spell-like Abilities''' Three times per day as a swift action, a manifest dream can use ''true strike'' (sp). |
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == |
Revision as of 10:07, 5 September 2016
Unofficial rules compendium | |
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A dream summoner reaches into dreamlands of their own creation to find servants. These ephemeral creatures are insubstantial but real, figments of the summoners imagination and fears.
Class Information
This is a summoner archetype
Alignment: Any chaotic. A dream summoner's magic is a rebellion against the very rules of reality.
Hit Die: d8.
Class Features
The dream summoner has all the summoner's class features, except as described here.
Dream Eidolon
If using Everyman Unchained: Eidolons, the dream summoner always has a dream eidolon.
Summon Monster (Sp)
The dream summoner calls creatures from the dreamlands instead of the outer planes. If a creature would normally be celestial or fiendish, it is instead a dream creature. See manifest dream simple template in the appendix.
Appendix
Simple Template: Manifest Dream (CR +0 or +1)
Hit Dice | DR |
1-4 | — |
5-10 | 5/cold iron |
11+ | 10/cold iron |
Manifest dreams are summoned out of the dream summoner's own lucid dreams.
A manifest dream's CR increases by +1 only if the base creature has 5 or more HD.
A manifest dream's quick and rebuild rules are the same.
Rebuild Rules
Type: The base creature gains the chaotic subtype.
Alignment: Any chaotic.
Senses The creature gains darkvision 60 ft.
Defensive Abilities: A manifest dream is immune to figment, glamer, and pattern spells and gains damage resistance as noted on Table: Manifest Dream DR.
Weaknesses: Manifest dreams take a -2 penalty on saves against sleep effects. A manifest dream that is subject to a sleep effect is banished into dream.
SR The creature gains spell resistance equal to its new CR +5. This spell resistance does not apply against sleep effects.
Spell-like Abilities Three times per day as a swift action, a manifest dream can use true strike (sp).
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Eidolon
- Summon Monster
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