Difference between revisions of "Summon Life (Action Powers)"
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This is a highly dangerous power, and the creature brought to life often suffers from some defect. In other cases, the creator is overcome with revulsion for his new project. It is mostly included as a plot device. Also note that a creature awakened this way is not sentient; at best it can function on an animal level of intelligence. Greater intelligence that that requires the [[Mind (Action Powers Form)#Flower of Knowledge| Flower of Knowledge]] power. | This is a highly dangerous power, and the creature brought to life often suffers from some defect. In other cases, the creator is overcome with revulsion for his new project. It is mostly included as a plot device. Also note that a creature awakened this way is not sentient; at best it can function on an animal level of intelligence. Greater intelligence that that requires the [[Mind (Action Powers Form)#Flower of Knowledge| Flower of Knowledge]] power. | ||
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=== Trauma Symbiote === | === Trauma Symbiote === |
Revision as of 21:09, 27 December 2012
Templates for Action |
- Main article: Powers (Action)
Blood Ban
Finisher
This Curse forbids the target from doing something. This must be a ban against a specific action, and precise and limited in scope. Acceptible examples include "do not reveal secrets of the Order of the Raven" or "Do not enter the town of Tadia". Open-ended or unclear bans, like "remain loyal to me" fail. The victim is aware of the ban and is warned when he is about to break it. There are no conditions or exceptions to the ban; even if the target is tricked or forced to break it, the ban activates.
When the blood ban triggers, the target takes a Mortal Wound. For healing purposes, the damage value is considered equal to your Impress. You can chose to use a Finisher instead of simply trying to kill the target.
Crucible of Life
Limit Break
You can create artificial life, a chimera, an amalgam of physical and mental abilities from different creatures. You can only create physical, living creatures this way; Plants, Plant Elemental, Animal, or Folk. The sum of the creature's attributes can be no higher than your powers skill; it is rare to see a chimera with much in the way of Mind.
The creature created this way is barely alive; while it goes through the motions of life, it is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes Spark of Life. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it.
Finally, it can be used to repair and animate dead bodies, making them living automatons.
Spark of Life
Limit Break
This brings a spark of life to a dead matter. It can be used on someone who has been revived by Awaken the Dead as long as the body has been repaired enough that it is viable, and can also be used to give life to a body created with Fleshcraft or grown with Crucible of Life.
This is a highly dangerous power, and the creature brought to life often suffers from some defect. In other cases, the creator is overcome with revulsion for his new project. It is mostly included as a plot device. Also note that a creature awakened this way is not sentient; at best it can function on an animal level of intelligence. Greater intelligence that that requires the Flower of Knowledge power.
Trauma Symbiote
Inherent
This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can have several separate trauma symbiotes. It does not work for unnamed characters.