Difference between revisions of "Imbue Force (Action Powers)"
(Force Strike) |
(Force Block) |
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Attack an opponent bare-handed from a distance. The range of your strike in meters is equal to your [[Mind (Action)|Mind]]. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive [[Dodge (Action)|Dodge]] against him is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other [[Dodge (Action)|Dodge]] bonuses. | Attack an opponent bare-handed from a distance. The range of your strike in meters is equal to your [[Mind (Action)|Mind]]. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive [[Dodge (Action)|Dodge]] against him is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other [[Dodge (Action)|Dodge]] bonuses. | ||
+ | |||
+ | === Force Block === | ||
+ | Trigger Action (Defense) | ||
+ | |||
+ | You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a [[Dodge (Action)|Dodge]] bonus of +3. | ||
=== Force Deflect === | === Force Deflect === | ||
Trigger Action (Defense) | Trigger Action (Defense) | ||
− | Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. | + | Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your [[Melee (Action)|Melee]] for your [[Body (Action)|Body]] or [[Toughness (Action)|Toughness]] to soak damage. |
=== Force Strike === | === Force Strike === | ||
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Trigger Action | Trigger Action | ||
− | You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in | + | You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in melee. He immediately takes damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your [[Mind (Action)|Mind]] rating. |
− | Example: Chou, with a [[Melee (Action)|Melee]] of 15, is fighting Lin, with a [[Dodge (Action)|Dodge]] of 15. Chou attacks and ends up with an Action Result of 13. Chou decides to use No-Strike. Chou takes damage equal to Lin's [[Mind (Action)|Mind]] +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15. | + | Example: Chou, with a [[Melee (Action)|Melee]] of 15, is fighting Lin, with a [[Dodge (Action)|Dodge]] of 15. Chou attacks and ends up with an Action Result of 13, a miss. Chou decides to use No-Strike. Chou takes damage equal to Lin's [[Mind (Action)|Mind]] +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15. |
Revision as of 08:13, 29 May 2010
Templates for Action |
- Main article: Powers (Action)
Bronze Bell Stance
Stance
Create a protective sphere of energy around you. Gain an Armor bonus of +5 against melee attacks only. Does not combine with any other armor.
Extended Touch
Basic Action
Push an opponent by making a Melee attack that does Body +4 Impact damage. You push the target one meter per wound point inflicted. If the target is thrown, he also loses a shot regaining his balance.
Extended Strike
Basic Action
Attack an opponent bare-handed from a distance. The range of your strike in meters is equal to your Mind. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive Dodge against him is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other Dodge bonuses.
Force Block
Trigger Action (Defense)
You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a Dodge bonus of +3.
Force Deflect
Trigger Action (Defense)
Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your Melee for your Body or Toughness to soak damage.
Force Strike
Inherent
You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Force Strike does Impact damage.
No-Strike
Trigger Action
You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in melee. He immediately takes damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your Mind rating.
Example: Chou, with a Melee of 15, is fighting Lin, with a Dodge of 15. Chou attacks and ends up with an Action Result of 13, a miss. Chou decides to use No-Strike. Chou takes damage equal to Lin's Mind +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15.