Difference between revisions of "Dodge Water (Action Powers)"
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m (wk) |
m (→Breakwater: wk) |
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Trigger Action (Defense) | Trigger Action (Defense) | ||
− | Use this when you are | + | Use this when you are hit. Move your [[Move (Action)|Move]] in meters towards an enemy. This movement ignores normal [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulties and cannot be intercepted with a [[Imbue_(Action_Powers_Technique)#Tackle|Tackle]] stunt. |
− | + | You also get a +3 bonus to [[Dodge (Action)|Dodge]] for the current shot. | |
− | |||
=== Fluid Defense === | === Fluid Defense === |
Revision as of 12:44, 29 April 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Breakwater
Trigger Action (Defense)
Use this when you are hit. Move your Move in meters towards an enemy. This movement ignores normal Free Running difficulties and cannot be intercepted with a Tackle stunt. You also get a +3 bonus to Dodge for the current shot.
Fluid Defense
Stance
Your body becomes fluid and elusive. This gives you a +2 to Dodge. Does not stack with other Dodge bonuses.
Fluid Focus
Trigger Action (Focus)
When in water natural flowing water you can focus. In a large body of water, there has to be a noticeable current, like a stream, estuary, or underwater wellspring.