Difference between revisions of "Dodge Water (Action Powers)"
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If you get adjacent to an enemy, you get a +5 bonus to [[Dodge (Action)|Dodge]] for the current shot. Otherwise, you still get the normal [[Dodge (Action)|Dodge]] bonus. | If you get adjacent to an enemy, you get a +5 bonus to [[Dodge (Action)|Dodge]] for the current shot. Otherwise, you still get the normal [[Dodge (Action)|Dodge]] bonus. | ||
+ | |||
+ | === Fluid Defense === | ||
+ | Stance | ||
+ | |||
+ | Your body becomes fluid and elusive. This gives you a +2 to Dodge. Does not stack with other Dodge bonuses. | ||
=== Fluid Focus === | === Fluid Focus === |
Revision as of 17:51, 6 February 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Breakwater
Trigger Action (Defense)
Use this when you are attacked. Move your Move in meters towards an enemy. This movement ignores normal Free Running difficulties and cannot be intercepted with a Tackle stunt.
If you get adjacent to an enemy, you get a +5 bonus to Dodge for the current shot. Otherwise, you still get the normal Dodge bonus.
Fluid Defense
Stance
Your body becomes fluid and elusive. This gives you a +2 to Dodge. Does not stack with other Dodge bonuses.
Fluid Focus
Trigger Action (Focus)
When in water natural flowing water you can focus. In a large body of water, there has to be a noticeable current, like a stream, estuary, or underwater wellspring.