Difference between revisions of "Dodge Water (Action Powers)"
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m (→Fluid Focus: wk) |
m (→Breakwater Defense: -> Breakwater) |
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
− | === Breakwater | + | === Breakwater === |
Trigger Action (Defense) | Trigger Action (Defense) | ||
Use this when you are attacked. Move your [[Move (Action)|Move]] in meters towards an enemy. This movement ignores normal [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulties and cannot be intercepted with a [[Imbue_(Action_Powers_Technique)#Tackle|Tackle]] stunt. | Use this when you are attacked. Move your [[Move (Action)|Move]] in meters towards an enemy. This movement ignores normal [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulties and cannot be intercepted with a [[Imbue_(Action_Powers_Technique)#Tackle|Tackle]] stunt. | ||
− | If you get adjacent to an enemy, you get a +5 bonus to [[Dodge (Action)|Dodge]] for the current shot. | + | If you get adjacent to an enemy, you get a +5 bonus to [[Dodge (Action)|Dodge]] for the current shot. Otherwise, you still get the normal [[Dodge (Action)|Dodge]] bonus. |
=== Fluid Focus === | === Fluid Focus === |
Revision as of 17:23, 9 October 2020
Templates for Action |
- Main article: Dodge (Action Powers)
Breakwater
Trigger Action (Defense)
Use this when you are attacked. Move your Move in meters towards an enemy. This movement ignores normal Free Running difficulties and cannot be intercepted with a Tackle stunt.
If you get adjacent to an enemy, you get a +5 bonus to Dodge for the current shot. Otherwise, you still get the normal Dodge bonus.
Fluid Focus
Trigger Action (Focus)
When in water natural flowing water you can focus. In a large body of water, there has to be a noticeable current, like a stream, estuary, or underwater wellspring.