Difference between revisions of "Dodge Water (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
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+ | === Breakwater Defense === | ||
+ | Trigger Action (Defense) | ||
+ | |||
+ | Use this when you are attacked. Move your [[Move (Action)|Move]] in meters towards an enemy. This movement ignores normal [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulties and cannot be intercepted with a [[Imbue_(Action_Powers_Technique)#Tackle|Tackle]] stunt. | ||
+ | |||
+ | If you get adjacent to an enemy, you get a +5 bonus to [[Dodge (Action)|Dodge]] for the current shot. | ||
=== Fluid Focus === | === Fluid Focus === |
Revision as of 10:46, 30 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Breakwater Defense
Trigger Action (Defense)
Use this when you are attacked. Move your Move in meters towards an enemy. This movement ignores normal Free Running difficulties and cannot be intercepted with a Tackle stunt.
If you get adjacent to an enemy, you get a +5 bonus to Dodge for the current shot.
Fluid Focus
Trigger Action (Focus)
When in water natural flowing water you can focus. In a large body of water, there has to be a noticeable current local, like a stream, estuary, or underwater wellspring.