Difference between revisions of "Dodge Time (Action Powers)"

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Trigger Action (Defense)
 
Trigger Action (Defense)
  
You react to an unfortunate event before it happens, defending against things even before you perceive them. This provides a +3 bonus to any skill used as a defense. This trigger action can be used even when you otherwise could not use a trigger action - such as against a [[Water_(Action_Powers_Form)#Water_Strike | Water Strike]] or when you are surprised or out of shots. If you have no shots remaining, the shot cost of this power is ignored. You still need to use this power before you know the result of the attack roll.
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''You react to an unfortunate event that just happened, canceling actions so that they never succeeded in the first place.  
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This provides a +3 bonus to [[Dodge (Action)|Dodge]]. This trigger action can be used even when you otherwise could not use a trigger action - such as against a [[Water_(Action_Powers_Form)#Water_Strike | Water Strike]] or when you are surprised or out of shots. If you have no shots remaining, the shot cost of this power is ignored.
  
 
=== Slither of the Snake ===
 
=== Slither of the Snake ===

Latest revision as of 12:42, 29 April 2021

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Main article: Dodge (Action Powers)

Foresight

Trigger Action (Defense)

You react to an unfortunate event that just happened, canceling actions so that they never succeeded in the first place. This provides a +3 bonus to Dodge. This trigger action can be used even when you otherwise could not use a trigger action - such as against a Water Strike or when you are surprised or out of shots. If you have no shots remaining, the shot cost of this power is ignored.

Slither of the Snake

Stance

You enter a sinuous fighting stance that gives you a +2 to Dodge. Does not stack with other Dodge bonuses.