Difference between revisions of "Dodge Time (Action Powers)"
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− | + | === Foresight === | |
+ | Trigger Action (Defense) | ||
+ | |||
+ | ''You react to an unfortunate event that just happened, canceling actions so that they never succeeded in the first place. | ||
+ | This provides a +3 bonus to [[Dodge (Action)|Dodge]]. This trigger action can be used even when you otherwise could not use a trigger action - such as against a [[Water_(Action_Powers_Form)#Water_Strike | Water Strike]] or when you are surprised or out of shots. If you have no shots remaining, the shot cost of this power is ignored. | ||
+ | |||
+ | === Slither of the Snake === | ||
+ | Stance | ||
+ | |||
+ | You enter a sinuous fighting stance that gives you a +2 to Dodge. Does not stack with other Dodge bonuses. |
Latest revision as of 12:42, 29 April 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Foresight
Trigger Action (Defense)
You react to an unfortunate event that just happened, canceling actions so that they never succeeded in the first place. This provides a +3 bonus to Dodge. This trigger action can be used even when you otherwise could not use a trigger action - such as against a Water Strike or when you are surprised or out of shots. If you have no shots remaining, the shot cost of this power is ignored.
Slither of the Snake
Stance
You enter a sinuous fighting stance that gives you a +2 to Dodge. Does not stack with other Dodge bonuses.