Difference between revisions of "Dodge Plant (Action Powers)"

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Stance
 
Stance
  
You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fails, with no effect whatsoever.; you cannot lose shots from physical Stunts when rooted. Against attacks enhanced by or including movement, such as Charge or Flying Strike, you can substitute your [[Dodge (Action)|Dodge]] for your [[Toughness (Action)|Toughness]].
+
You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fail, with no effect whatsoever; you cannot lose shots from physical Stunts when rooted. Against attacks enhanced by or including movement, such as Charge or Flying Strike, you can substitute your [[Dodge (Action)|Dodge]] for your [[Toughness (Action)|Toughness]].
  
 
You cannot move as a part of a basic action while this stance is in effect, you have to take the [[Actions_(Action)#Full_Move|Full Move]] action to move at all.
 
You cannot move as a part of a basic action while this stance is in effect, you have to take the [[Actions_(Action)#Full_Move|Full Move]] action to move at all.

Revision as of 12:21, 28 May 2015

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Main article: Dodge (Action Powers)

Bending Reed

Trigger Action (Defense)

Use this when attacked. Increase your Dodge by +3 for the current shot, and you will not take a Damage Setback unless the damage of the attack equals or exceeds your Reflexes +10.

Blockhead

Inherent

You have all the mental sensitivity of a block of wood.

You are immune to stunts and powers targeting your Charm or Impress. You are also unable to use these skills. If a stunt using either of these skills is made so that it would still reasonably affect you, you can use Dodge as your defense. You also ignore Psychic Damage. You are vulnerable to Spurious Logic.

Entangling Embrace

Trigger Action (Defense)

When you are attacked, you can use this power to surround yourself in deflecting and entangling vines. Increase your defensive Dodge by +3 for the current shot. If the target hits you with a in Melee attack, he loses one shot from his shot counter. An unnamed target instead loses his next action.

Heart of Oak

Basic Action

Add your Mind to your soak attribute against Neurotoxin damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Plant Support

Trigger Action (Focus)

When completely supported by living plants you can focus. Grass and undergrowth that cannot carry your weight does not count, but climbing on trees, vines, or brambles does.

Resist Disruption

Basic Action

Add your Mind to your soak attribute against Disruption damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Root

Stance

You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fail, with no effect whatsoever; you cannot lose shots from physical Stunts when rooted. Against attacks enhanced by or including movement, such as Charge or Flying Strike, you can substitute your Dodge for your Toughness.

You cannot move as a part of a basic action while this stance is in effect, you have to take the Full Move action to move at all.