Difference between revisions of "Transmute Tech (Action Powers)"
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You can personal gear out of either valuable raw materials or common trash, shaping and weaving matter to your specification. In this way you can create personal gear of any sophistication. If you used good raw materials and either had a blueprint or made a [[Create (Action)|Create]] roll sufficient to design the device, it lasts as long as a normal device would. Otherwise the item will break down after a number of minutes equal to your [[Create (Action)|Create]] roll. | You can personal gear out of either valuable raw materials or common trash, shaping and weaving matter to your specification. In this way you can create personal gear of any sophistication. If you used good raw materials and either had a blueprint or made a [[Create (Action)|Create]] roll sufficient to design the device, it lasts as long as a normal device would. Otherwise the item will break down after a number of minutes equal to your [[Create (Action)|Create]] roll. | ||
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+ | === Netrider === | ||
+ | Basic Action | ||
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+ | This is a special net interface unit, that keeps track of and displays any net connections in the vicinity. You are present both in the net and in the physical world. You can see the interface any any electronic net-connected device in the vicinity. Your internal computer allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem. | ||
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+ | Any non-secure net connection in the vicinity is automatically displayed, while those with security are detected if you have the appropriate access. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf. | ||
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+ | You can try to seize command of any remote controlled system or vehicle in your path if your [[Create (Action)|Create]] roll overcomes their security. This can be a real asset in an area with remote-operated weapons, but auto-piloted cars or even simple vending machines and advertising signs can be useful for creating diversions. | ||
=== Power Battery === | === Power Battery === |
Revision as of 11:17, 30 December 2012
Templates for Action |
- Main article: Powers (Action)
Automated System
Automated targeting system... Active...
Basic Action
When you use another power, you can base any roll or stunt using that power on your Create skill instead of whatever skill the power would normally be based on. This power ends at the end of the round or when you move.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Bypass Security
Basic Action
One security system, surveillance device, lock, or trap will open and allow you to bypass it or otherwise not react to your presence for the rest of the round. This replaces the Secutity and Safecracking schticks and allows you to negate security at range (with normal range penalties), but the duration is only until the end of the round, after which the device resumes operation.
Common Platform
Trigger Action
When you use a power that normally only affects one target, you can use Common Platform to instead affect all willing targets within Mind meters. This does not work on stances or other powers that only affects yourself.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Conventional Technology
Inherent
Your powers do not register as such, instead appearing to be mundane technology. They can still be found with powers that detect mundane technology, but powers that specifically look for other powers will fail unless the searcher is actually touching the power's target (or is otherwise directly interacting with it).
Jury Rig
Basic Action or Limit Break
You make emergency repairs to a damaged or broken object. As a basic action, this will restore the function of a broken, but not completely destroyed object. It will perform as new for the rest of the scene, but thereafter behaves as normal. As a limit break, the repairs are more permanent. A completely destroyed device, shattered into obviously useless pieces, cannot be repaired this way.
Nanite Factory
Limit Break
You can personal gear out of either valuable raw materials or common trash, shaping and weaving matter to your specification. In this way you can create personal gear of any sophistication. If you used good raw materials and either had a blueprint or made a Create roll sufficient to design the device, it lasts as long as a normal device would. Otherwise the item will break down after a number of minutes equal to your Create roll.
Netrider
Basic Action
This is a special net interface unit, that keeps track of and displays any net connections in the vicinity. You are present both in the net and in the physical world. You can see the interface any any electronic net-connected device in the vicinity. Your internal computer allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem.
Any non-secure net connection in the vicinity is automatically displayed, while those with security are detected if you have the appropriate access. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf.
You can try to seize command of any remote controlled system or vehicle in your path if your Create roll overcomes their security. This can be a real asset in an area with remote-operated weapons, but auto-piloted cars or even simple vending machines and advertising signs can be useful for creating diversions.
Power Battery
Inherent
You have a battery that contains an extra Fortune point that you can only use with powers. This replenishes at the end of each session. You can take this power several times to gain additional Fortune points.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Power Capacitor
Trigger Action (Focus)
Once per session you can use this power to focus, regardless of other circumstances.
Reverse Engineering
Limit Break
By studying the effects of a power, you can understand its principles and replicate it.
Make a Create attack against the target's Dodge. You learn one of the target's powers and can use it for the rest of the session, and you can learn it normally later using experience points.
Note: Some Traditions don't give access to all powers. If you reverse engineer a power not normally available to your Tradition, you are out of luck. The same applies if the target does not have any powers.
Simple Gadget
Basic Action
Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story.