Difference between revisions of "Transmute Space (Action Powers)"

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(→‎Teleport Circle: absorbed teleport bind, increased number of circles)
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Limit Break
 
Limit Break
  
You create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.  
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You can tie yourself to an existing teleport circle, adding it to your repertoire of teleport destinations.
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You can also create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.  
  
 
A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane [[Create (Action)|Create]] techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.
 
A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane [[Create (Action)|Create]] techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.
  
A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.
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A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time and cannot create a new one if this would exceed your limit. You can learn this power several times; your limit on how many teleport circles you can maintain is the square of the number of points spent on this ability.

Revision as of 10:46, 17 June 2011

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Main article: Powers (Action)

Call Armor

Basic Action

Instantly Teleports an outfit or set of armor you own onto your body from any distance. If the armor has been stolen from you, make a opposed Create check against the current owner to take it back. If it is currently being worn by someone else, the call fails. If this power ever fails, you are no longer considered the owner of that armor until you recover it normally.

Recall Object

Basic Action

Instantly Teleports an object you own into your hand from any distance. The difficulty is the Body/Weight of the object.

If the object has been stolen from you, add the current owner's Mind to the difficulty. If you fail to call a stolen object, it is no longer considered yours for this purpose until you retrieve it normally.

Shrink Object

Limit Break

You shrink an object to the size of a small pebble. This can be a set of linked objects, like a bag full of stuff or a set of plates making up a suit of armor). Body/Weight can be no larger than your Mind. This allows you to carry more (reduce the Body of shrunk objects by your Create when calculating weight) and for various stunts. The effect lasts until dispelled; in some cases it can even be a Curse.

Using this on something worn by another requires a Create stunt vs. their Dodge. If you reduce something worn, such as armor, the object does not constrict the wearer, it just harmlessly falls off. On n Outcome matching the target's Reflexes you catch the object as it shrinks; otherwise it falls to the floor.

Restoring a shrunk object is a Basic Action for you, and can in itself be a stunt, such as using Create to place a barrier or trap, or releasing a great gout of smoke or flame to Impress.

Teleport Circle

Limit Break

You can tie yourself to an existing teleport circle, adding it to your repertoire of teleport destinations.

You can also create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.

A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane Create techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.

A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time and cannot create a new one if this would exceed your limit. You can learn this power several times; your limit on how many teleport circles you can maintain is the square of the number of points spent on this ability.