Difference between revisions of "Restraints (Action)"
		
		
		
		
		
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m (arms - range, Blind - concealment. More lesser restraints)  | 
				m (Hogtie, Constraint)  | 
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# '''Bound Legs''' you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your [[Move (Action)|Move]] is reduced to 1.  | # '''Bound Legs''' you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your [[Move (Action)|Move]] is reduced to 1.  | ||
# '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for ([[Body (Action)|Body]] +0) damage or a Tiny [[Ranged_weapons_(Action)|Ranged Weapon]], but limited to [[Range_(Action)#Close|Close]] range.  | # '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for ([[Body (Action)|Body]] +0) damage or a Tiny [[Ranged_weapons_(Action)|Ranged Weapon]], but limited to [[Range_(Action)#Close|Close]] range.  | ||
| − | # '''Hogtie''' requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed.  | + | # '''Hogtie''' requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed. This also prevents all [[Actions_(Action)#Trigger_Action_.28Defense.29|Defense]] actions.  | 
# '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range. Everyone has enough concealment to [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] on you  | # '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range. Everyone has enough concealment to [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] on you  | ||
# '''Lesser Restraint'''. A palette of less restricting conditions.  | # '''Lesser Restraint'''. A palette of less restricting conditions.  | ||
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##''Hobbling'' indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action.    | ##''Hobbling'' indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action.    | ||
##''Muffling''' renders you temporarily deaf - unable to hear normal speech and even the slightest amount of cover lets people [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] on you.  | ##''Muffling''' renders you temporarily deaf - unable to hear normal speech and even the slightest amount of cover lets people [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] on you.  | ||
| − | ##''  | + | ##''Contortions'' locks your posture in some way. Generally involves binding the arms, upper legs, midriff, or neck in a constraining position or any constraint that involves a lot of pain. Makes concentration, positioning, and continuous maneuvers difficult, preventing [[Actions_(Action)#Stance|Stances]] from being effective.    | 
<noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude>  | <noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude>  | ||
Revision as of 14:52, 12 December 2011
| Templates for Action | 
Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome.
- Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate.
 - Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1.
 - Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for (Body +0) damage or a Tiny Ranged Weapon, but limited to Close range.
 - Hogtie requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed. This also prevents all Defense actions.
 - Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range. Everyone has enough concealment to Sneak on you
 - Lesser Restraint. A palette of less restricting conditions.
- Blinders restricts your field of vision without making you blind. It reduces your passive perception; you cannot take Scan or Search actions.
 - Gagging prevents mundane speech.
 - Handcuffing is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use weapons or tools of Medium size or smaller.
 - Hobbling indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action.
 - Muffling' renders you temporarily deaf - unable to hear normal speech and even the slightest amount of cover lets people Sneak on you.
 - Contortions locks your posture in some way. Generally involves binding the arms, upper legs, midriff, or neck in a constraining position or any constraint that involves a lot of pain. Makes concentration, positioning, and continuous maneuvers difficult, preventing Stances from being effective.
 
 
Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.