Difference between revisions of "Restraints (Action)"
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(Minor Restraint) |
m (arms - range, Blind - concealment. More lesser restraints) |
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# '''Immobilized''', stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose [[Body (Action)|Body]] is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate. | # '''Immobilized''', stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose [[Body (Action)|Body]] is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate. | ||
# '''Bound Legs''' you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your [[Move (Action)|Move]] is reduced to 1. | # '''Bound Legs''' you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your [[Move (Action)|Move]] is reduced to 1. | ||
− | # '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements. You can still use a Tiny [[Ranged_weapons_(Action)|Ranged Weapon]]. | + | # '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for ([[Body (Action)|Body]] +0) damage or a Tiny [[Ranged_weapons_(Action)|Ranged Weapon]], but limited to [[Range_(Action)#Close|Close]] range. |
# '''Hogtie''' requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed. | # '''Hogtie''' requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed. | ||
− | # '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range. | + | # '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range. Everyone has enough concealment to [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] on you |
# '''Lesser Restraint'''. A palette of less restricting conditions. | # '''Lesser Restraint'''. A palette of less restricting conditions. | ||
− | ##'' | + | ##''Blinders'' restricts your field of vision without making you blind. It reduces your passive perception; you cannot take [[Detect_(Action_Powers_Technique)#Scan|Scan]] or [[Detect_(Action_Powers_Technique)#Search|Search]] actions. |
+ | ##''Gagging'' prevents mundane speech. | ||
##''Handcuffing'' is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use weapons or tools of Medium size or smaller. | ##''Handcuffing'' is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use weapons or tools of Medium size or smaller. | ||
− | ##'' | + | ##''Hobbling'' indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action. |
+ | ##''Muffling''' renders you temporarily deaf - unable to hear normal speech and even the slightest amount of cover lets people [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] on you. | ||
+ | ##''Posturing'' locks your posture in some way, making contortions and delicate maneuvers difficult, preventing [[Actions_(Action)#Trigger_Action_.28Defense.29|Trigger Action (Defense)]] actions. | ||
<noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude> | <noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude> |
Revision as of 14:42, 12 December 2011
Templates for Action |
Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome.
- Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate.
- Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1.
- Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for (Body +0) damage or a Tiny Ranged Weapon, but limited to Close range.
- Hogtie requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed.
- Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range. Everyone has enough concealment to Sneak on you
- Lesser Restraint. A palette of less restricting conditions.
- Blinders restricts your field of vision without making you blind. It reduces your passive perception; you cannot take Scan or Search actions.
- Gagging prevents mundane speech.
- Handcuffing is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use weapons or tools of Medium size or smaller.
- Hobbling indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action.
- Muffling' renders you temporarily deaf - unable to hear normal speech and even the slightest amount of cover lets people Sneak on you.
- Posturing locks your posture in some way, making contortions and delicate maneuvers difficult, preventing Trigger Action (Defense) actions.
Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.