Difference between revisions of "Ride Schticks (Action)"
m (→Ride On: delit) |
m (→Keep Moving!: wk) |
||
Line 53: | Line 53: | ||
When mounted, you can move your [[Move (Action)|Move]] meters before each Basic Action you take. This movement must be in a straight line, This allows you to move-move-act or move-act-move. | When mounted, you can move your [[Move (Action)|Move]] meters before each Basic Action you take. This movement must be in a straight line, This allows you to move-move-act or move-act-move. | ||
− | You cannot use | + | You cannot use Keep Moving if the basic Action is one that in itself allows additional movement or when attacking with a [[Items_(Action)#Static|Static]] weapon. |
=== Mount === | === Mount === |
Revision as of 08:07, 25 May 2019
Heroic Action Role-Play |
Beast Jockey
Inherent
You are at home in the saddle and treat all Terrain Driving tasks as routine as long as you are riding a live beast. This applies to all terrains your riding beast is native to.
Drifter
Inherent
You spend a lot of time on the road, and have a tendency to just happen to be there when it happens. Any time another character is alone and needs help, you can show up with an opposed Ride against the best skill among the opposition - as long as it is even remotely plausible.
Fast Hero
Focus
When you mount or sit down at the controls of a vehicle, and in the first round of an action sequence when you are driving a vehicle, you can focus.
You are also a lucky guy; people tend to leave their cars empty with the motor running near you. At the end of any round when it makes any kind of sense in the story you can find vehicles suitable for a chase ready and waiting for both you and your opposition, turning an ordinary scene into a chase scene. If an enemy makes a getaway you will generally find a suitable vehicle to chase them with, but sometimes villains are meant to escape and no pursuit will be possible.
Final Push
Inherent
When you make a successful Ride stunt against an opponent with a score of 8 or more in the attribute used to see if it is a Setback, you can add three to the Outcome of the action.
Fit Hero
Inherent
You have great Endurance. Substitute your Ride for your Body when using Endurance, Hold Breath and other stamina-related stunts.
Flyboy
Inherent
You are at home in aircraft and treat all Air Piloting tasks as routine.
Freerider
Basic Action
You can use a bike, skates, skate board, surf board, snow board, skiis, and similar toys to increase your land speed. All of these devices only work under circumstances specific to each of them, and this schtick can only be used under such circumstances.
Substitute your Move with your Ride. You can move your Ride in a straight line as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.
Mad Cap Captain
Inherent
You are at home in boats and treat all Boating tasks as routine.
Keep Moving!
Stance
You can ride a mount or drive a vehicle and simultaneously take other actions. When mounted, you can move your Move meters before each Basic Action you take. This movement must be in a straight line, This allows you to move-move-act or move-act-move.
You cannot use Keep Moving if the basic Action is one that in itself allows additional movement or when attacking with a Static weapon.
Mount
Inherent
You have an exceptional and loyal mount. This is a Henchman and usually an animal or magical creature. Construct a mount as a Henchman Extra using your Ride skill as the highest skill.
You can take this schtick several times to have several mounts , but generally only one of them accompanies you on adventures: the others can appear as appropriate when you move from one environment to another.
Pathfinder
Inherent
You are a master of the wild. You can trail blaze pathways to cross road less land. You can be a tour guide and help others to avid natural dangers and discomforts. Finding food and shelter is easy for you. You can use the subtle clues of nature to find and avoid natural dangers.
- You can predict and avoid natural hazards, like cold, rain, avalanches and so on.
- Pathfinding tasks are Routine for you.
- Sense of Location stunts are inherent for you; you can make a roll for them whenever you are affected by such a power or effect.
Phat
Inherent
You may not be in the best of shape. Too much drive-in food. But with your car, you dance like a ballerina.
Normally, the effective Reflexes of a driver and his vehicle is the lower of the two Reflex values. You can ignore your own Reflexes when you are behind the wheel, using only the Reflexes of your ride.
Rodeo Riding
Basic Action
You can ride on an unwilling creature, remaining safely on top of them in spite of their bests attempts to throw you. This works against both creatures and vehicles. The target of this maneuver must be considerably larger than you, generally with a Body at least 5 higher than yours. It must also be moving about; this does not work against a stationary object.
Make a Ride check against the Dodge or Body of an adjacent target. If you succeed, you move on top of the creature and can stay there until thrown. Once mounted, you can repeat this maneuver to inflict one Hit from fatigue. You can also take any other action you like, against the mount or anyone else.
The creature cannot attack you while you are in this position. As a basic action, he can attempt to throw you. This is the reverse of the above roll; a Dodge or Body against your Ride. On a success, you end up on the ground adjacent to him and take one Hit from the fall.
Sea Wolf
Inherent
You are at home in submersibles and treat all Submersible Piloting tasks as routine.
Space Jockey
Inherent
You are at home in spacecraft and treat all Space Piloting tasks as routine.
Stunt Driver
Inherent
You are at home in ground vehicles of all kinds and treat all Terrain Driving tasks on land as routine.