Difference between revisions of "Dodge (Action)"

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(Basic Writeup)
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Introduction
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Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to dodgem others use insight to simply not put themselves in danger, while some are heroic enough to just shrug off attacks that would kill lesser men. In many ways, Dodge is not a skill, it is more of a measure of your heroic potential.
  
 
==Unskilled Use==
 
==Unskilled Use==
Impress skill defaults to [[XXX (Action)|XXX]]. How you can use the skill unskilled.
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Impress skill defaults to [[Reflexes (Action)|Reflexes]]. It can be fully used unskilled, but very few [[Action]] heroes will lack this skill.
  
 
==Use in Action==
 
==Use in Action==
General description of how the skill is used in action.
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Dodge is the default defense against physical attacks, and even most mental and mystic attacks in combat use Dodge as the difficulty. It has few active uses, but can be used to gauge your ability to do basic stunts like run, simple but opposed climbs, and so on.
  
 
==Knowledge==
 
==Knowledge==
What you know based on the skill.
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Dodge has no knowledge element.
  
 
==Contacts==
 
==Contacts==
Who you know based on the skill.
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Dodge has no contacts element.
  
 
==Stunts==
 
==Stunts==
List of specific stunts the skill can be used for, and rules for each using the standard power format.
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Most dodge stunts are strictly defensive.
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=== Active Dodge===
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Trigger Action (Defense)
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When attacked you can take an active dodge, which increases your Dodge value by +3 for the current shot.

Revision as of 12:40, 15 September 2008

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Heroic Action Role-Play

Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to dodgem others use insight to simply not put themselves in danger, while some are heroic enough to just shrug off attacks that would kill lesser men. In many ways, Dodge is not a skill, it is more of a measure of your heroic potential.

Unskilled Use

Impress skill defaults to Reflexes. It can be fully used unskilled, but very few Action heroes will lack this skill.

Use in Action

Dodge is the default defense against physical attacks, and even most mental and mystic attacks in combat use Dodge as the difficulty. It has few active uses, but can be used to gauge your ability to do basic stunts like run, simple but opposed climbs, and so on.

Knowledge

Dodge has no knowledge element.

Contacts

Dodge has no contacts element.

Stunts

Most dodge stunts are strictly defensive.

Active Dodge

Trigger Action (Defense)

When attacked you can take an active dodge, which increases your Dodge value by +3 for the current shot.