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Healing


This is the ability to heal, repair and restore. Healing is also the power the hurt or alter a patients body. While not very useful in combat, it certainly allows a little weird surgery.

If the character is a Chinese sorcerer, she is in all probability an alchemist. She whips up her cures by mixing various powders and potions she carries on her person; these are then either applied externally or taken orally. Laying on of hands to heal is a special effect more appropriate for Western characters.

Backlash varies by effect, but generally will do the reverse of the desired effect to the sorcerer and not help the target.

Heal Effects

Cure Diseases

This is the effect the same name from Feng Shui, p 117.

Difficulty varies depending on the severity of the illness.

Disease Difficulty
Cold 6
Pneumonia
9
Chronic heart illness 12
Cancer 15
Aids 20

Nasty arcanowave biohazards cause diseases of at least Difficulty 15. In a Backlash, the sorcerer contracts the illness she is attempting to heal. If the sorcerer is tying to cure herself and suffers a Backlash, she infects a friend or loved one, usually one nearby or recently encountered.

This effect can also be used to remove the Blast effects Paralysis and Disease.

Heal Wounds

This is the effect the same name from Feng Shui, p 117.

Make a Sorcery task check and subtract the Action Result from a wounded person's total Wound Points. This may not be performed during a fight or other ongoing injury-inducing crisis. In a Backlash, the sorcerer suffers a number of Wound Points equal to the patient's current total. This is not cumulative with any previous damage, so if the healer is already more seriously injured himself, nothing happens. See p. 158 of the Fighting section for general rules on Medical Assistance. Depending on the sorcerer's magic tradition, this effect might work on animals and even significant inanimate objects as well.

Stabilize
You can stabilize the dying, saving a character who has failed a Death Test. A backlash forces the sorcerer to make a Death Test against a difficulty equal to the difficulty of the Stabilize test.

Immortality

This is the effect the same name from Feng Shui, p 117.

The holy grail for Western alchemists was the ability to transmute lead into gold; for Chinese alchemists it was the secret of immortality. With this effect, you can reverse a year's worth of the aging process in yourself or others. Difficulty is the actual age of the recipient divided by 5. The recipient or the sorcerer must permanently decrease her Magic secondary attribute by 1, it is not possible to go below 0. In a Backlash, all benefits from previous Immortality effects reverse themselves; if the recipient is past normal life expectancy, he dies. This seems like more of a problem for the recipient than the sorcerer, but recipients usually make arrangements for servants and allies to slay sorcerers incompetent enough to blow their immortality checks.

Poison Antidotes

Formulate potions to neutralize the effect of toxins in the body, before they take effect. Difficulty is the Damage Value of the poison. If the Sorcery check exceeds the Difficulty, the poison is negated. Poison rules can be found under the Creature Power Poison.

This effect also works against the lingering effects of the supernatural creature schtick Corruption. In this case, Difficulty is the Creature Powers Action Value of the creature that did the corrupting.

Weird Surgery

The healer can alter a patients body by adding parts from other creatures. This can be a form of living prosthetics, or weird experiments to create hybrid forms. Some healers perform this effect simply by warping the victim's body, an exceedingly slow a painful process, that may leave the victim mad. The patient must of course be totally helpless. Adding human parts normally has no effect beyond weird appearance. Adding animal or inorganic parts may change some attributes or add some abilities, but attempts to gain new abilities usually end up as tragic failures. Adding parts from supernatural creatures is difficult, the target may well die, but turns the target into a supernatural creature.

Except when used by the GM as a plot device, a player character target must purchase the appropriate attributes, unique schticks or supernatural creature schticks resulting from weird surgery with experience, or the operation fails.

Cauldron of Life

It is possible co create life from scratch, though this takes great time and effort. The embryo must be carefully grown for months, but the benefit is that it will be a complete and whole being in the end. This fascinates some sorcerers to no end, and many monsters are if fact the results of sorcerous experiments.


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