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Clockwork Melee Weapons


A list of melee weapons and the maneouvers that go with each of them. Anyone with a Martial Arts skill of 10 can use these weapons as outlined here, no schtick required.

It is possible to design custom variant weapons with extra Weapon Master Maneuvers, by getting the Game Master's approval and paying an extra Item schtick for each added maneuver.


Swords and Daggers Hands Conceal Damage Tech    Maneuvers
Smallsword 1 hand Jacket +3 Clockwork Impale, Parry, Riposte
Longsword 1 hand Trenchcoat +4 Clockwork Impale, Charge, Riposte
Saber 1 hand Trenchcoat +4 Clockwork Charge, Swipe, Riposte
Zweihander 2 hands Unconcealable +4 Clockwork Riposte, Parry, Great Blow, Disarm
Katana 1 hand Trenchcoat +4 Clockwork Charge, Swipe, Draw, Great Blow
Wakisashi 1 hand Jacket +3 Clockwork Charge, Draw, Impale, Close
No-Dachi 2 hands Unconcealable +5 Clockwork Charge, Swipe, Great Blow

Off-Hand Weapons Hands Conceal Damage Tech Maneuvers
Swordbreaker offhand Jacket +2 Clockwork Lock, Disarm, Beak, Impale

Pole Arms Hands Conceal Damage Tech Maneuvers
Man Catcher 2 hands Unconcealable +1 Clockwork Reach, Entangle
Halberd 2 hands Unconcealable +4 Clockwork Great Blow, Disarm, Parry, Beak, Butt Strike
Naginata 2 hands Unconcealable +4 Clockwork Reach, Swipe, Impale, Great Blow, Butt Strike

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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sun, May 26, 2002.