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Blacksmith Melee Weapons


A list of melee weapons and the maneouvers that go with each of them. Anyone with a Martial Arts skill of 10 can use these weapons as outlined here, no schtick required.

It is possible to design custom variant weapons with extra Weapon Master Maneuvers, by getting the Game Master's approval and paying an extra Item schtick for each added maneuver.


Swords and Daggers Hands Conceal Damage Tech    Maneuvers
Dirk 1 hand Jacket +2 Blacksmith Close, Impale, Beak
Short Sword 1 hand Jacket +3 Blacksmith Charge, Impale, Close
Broadsword 1 hand Trenchcoat +4 Blacksmith Charge, Impale, Great Blow
Scimitar 1 hand Trenchcoat +4 Blacksmith Charge, Swipe, Great Blow
Great Sword 2 hands Unconcealable +5 Blacksmith Swipe, Great Blow

Off-Hand Weapons Hands Conceal Damage Tech Maneuvers
Off-Hand Dirk offhand Jacket +2 Blacksmith Lock, Impale, Beak
Off-Hand Sword offhand Jacket +3 Blacksmith Lock, Impale

Pole Arms Hands Conceal Damage Tech Maneuvers
Spear 1 hand Unconcealable +3 Blacksmith Charge, Impale, Great Blow, Butt Strike
Trident 1 hand Unconcealable +3 Blacksmith Disarm, Parry, Great Blow
Pike 2 hands Unconcealable +3 Blacksmith Receive, Reach (even vs other Reach)
Lance 1 hand Unconcealable +4 Blacksmith Set to Charge, Charge, Impale

Special Weapons Hands Conceal Damage Tech Maneuvers
Punch Dagger 1 hand Jacket +4 Blacksmith Beak

Throwing Weapons Hands Conceal Damage Tech Maneuvers
Shuriken 1 hand Negligible +2 Blacksmith Throw
Sha-Ken 1 hand Pocket +2 Blacksmith Throw, Deceptive
Shakram 1 hand Trenchcoat +3 Blacksmith Throw, Retrieve, Disarm
Boomerang 1 hand Trenchcoat +3 Blacksmith Throw, Retrieve, Deceptive
Mongwanga 1 hand Trenchcoat +4 Blacksmith Throw, Great Blow
Throwing Weapons cannot be used in normal melee combat, they can only be thrown.

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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sun, May 26, 2002.