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Ancient Melee Weapons


A list of melee weapons and the maneouvers that go with each of them. Anyone with a Martial Arts skill of 10 can use these weapons as outlined here, no schtick required.

It is possible to design custom variant weapons with extra Weapon Master Maneuvers, by getting the Game Master's approval and paying an extra Item schtick for each added maneuver.


Swords and Daggers Hands Conceal Damage Tech    Maneuvers
Dagger 1 hand Jacket +2 Ancient Close, Impale, Throw

Off-Hand Weapons Hands Conceal Damage Tech Maneuvers
Small Shield offhand Trenchcoat +2 Ancient Parry, Unbalance
Large Shield offhand Unconcealable +1 Ancient Block, Entangle, Charge
Off-hand Club offhand Trenchcoat +2 Ancient Lock
Off-Hand Ax offhand Trenchcoat +3 Ancient Lock

Pole Arms Hands Conceal Damage Tech Maneuvers
Quarterstaff 2 hands Unconcealable +2 Ancient Parry, Entangle, Great Blow, Butt Strike
Javelin 1 hand Unconcealable +3 Ancient Charge, Impale, Throw
Great Spear 2 hands Unconcealable +3 Ancient Charge, Receive, Reach, Impale

Ax/Mace Hands Conceal Damage Tech Maneuvers
Club 1 hand Jacket +3 Ancient Parry, Charge, Throw
Mace 1 hand Trenchcoat +4 Ancient Bash, Beak, Great Blow
Maul 2 hands Unconcealable +5 Ancient Bash, Beak, Great Blow
Hand Ax 1 hand Jacket +3 Ancient Charge, Bash, Throw, Great Blow
Battle Ax 1 hand Trenchcoat +4 Ancient Charge, Bash, Great Blow
Great Ax 2 hands Unconcealable +5 Ancient Throw, Bash, Great Blow

Flexible Weapons Hands Conceal Damage Tech    Maneuvers
Lariat 1 hand Jacket +0 Ancient Charge, Disarm, Entangle, Throw, Retrieve, Set to Charge
String 1 hand Pocket +1 Ancient Reach, Disarm, Retrieve, Entangle, Throw, Great Blow
Nunchaka 1 hand Jacket +1 Ancient Precision, Great Blow
Grappling hook 1 hand Jacket +2 Ancient Reach, Entangle, Throw, Great Blow
Whip 1 hand Jacket +2 Ancient Disarm, Reach, Unbalance, Entangle, Great Blow
Chain 1 hand Trenchcoat +3 Ancient Reach, Entangle, Great Blow
Flail 1 hand Trenchcoat +4 Ancient Great Blow, Deceptive

Special Weapons Hands Conceal Damage Tech Maneuvers
Garrote 2 hands Negligible +0 Ancient Precision, Close, Unbalance
Net 1 hand Trenchcoat +0 Ancient Entangle, Throw, Deceptive
Tiger Claws 1 hand Pocket +2 Ancient Close
Gauntlet 1 hand Jacket +2 Ancient Unbalance
Rock 1 hand Pocket +2 Ancient Throw, Great Blow
Sap 1 hand Negligible +2 Ancient Unbalance, Throw
Cestus 1 hand Jacket +3 Ancient Unbalance


Throwing Weapons Hands Conceal Damage Tech Maneuvers
Bola 1 hand Jacket +0 Ancient Throw, Entangle
Dart 1 hand Jacket +3 Ancient Throw
Throwing Weapons cannot be used in normal melee combat, they can only be thrown.

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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sun, May 26, 2002.