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Melee Weapons
A list of melee weapons and the maneouvers that go with each of them. Anyone with a Martial Arts skill of 10 can use these weapons as outlined here, no schtick required.
It is possible to design custom variant weapons with extra Weapon Master Maneuvers, by getting the Game Master's approval and paying an extra Item schtick for each added maneuver.
Swords | Off-Hand | Pole Arms | Ax/Mace | Flexible | Special | Throwing
|
Swords and Daggers |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Dagger |
1 hand |
|
Jacket |
+2 |
Ancient |
|
Close, Impale, Throw |
|
Dirk |
1 hand |
|
Jacket |
+2 |
Blacksmith |
|
Close, Impale, Beak |
Short Sword |
1 hand |
|
Jacket |
+3 |
Blacksmith |
|
Charge, Impale, Close |
Broadsword |
1 hand |
|
Trenchcoat |
+4 |
Blacksmith |
|
Charge, Impale, Great Blow |
Scimitar |
1 hand |
|
Trenchcoat |
+4 |
Blacksmith |
|
Charge, Swipe, Great Blow |
Great Sword |
2 hands |
|
Unconcealable |
+5 |
Blacksmith |
|
Swipe, Great Blow |
|
Smallsword |
1 hand |
|
Jacket |
+3 |
Clockwork |
|
Impale, Parry, Riposte |
Longsword |
1 hand |
|
Trenchcoat |
+4 |
Clockwork |
|
Impale, Charge, Riposte |
Saber |
1 hand |
|
Trenchcoat |
+4 |
Clockwork |
|
Charge, Swipe, Riposte |
Zweihander |
2 hands |
|
Unconcealable |
+4 |
Clockwork |
|
Riposte, Parry, Great Blow, Disarm |
Katana |
1 hand |
|
Trenchcoat |
+4 |
Clockwork |
|
Charge, Swipe, Draw, Great Blow |
Wakisashi |
1 hand |
|
Jacket |
+3 |
Clockwork |
|
Charge, Draw, Impale, Close |
No-Dachi |
2 hands |
|
Unconcealable |
+5 |
Clockwork |
|
Charge, Swipe, Great Blow |
|
Off-Hand Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Small Shield |
offhand |
|
Trenchcoat |
+2 |
Ancient |
|
Parry, Unbalance |
Large Shield |
offhand |
|
Unconcealable |
+1 |
Ancient |
|
Block, Entangle, Charge |
Off-hand Club |
offhand |
|
Trenchcoat |
+2 |
Ancient |
|
Lock |
Off-Hand Ax |
offhand |
|
Trenchcoat |
+3 |
Ancient |
|
Lock |
|
Off-Hand Dirk |
offhand |
|
Jacket |
+2 |
Blacksmith |
|
Lock, Impale, Beak |
Off-Hand Sword |
offhand |
|
Jacket |
+3 |
Blacksmith |
|
Lock, Impale |
|
Swordbreaker |
offhand |
|
Jacket |
+2 |
Clockwork |
|
Lock, Disarm, Beak, Impale |
|
Pole Arms |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Quarterstaff |
2 hands |
|
Unconcealable |
+2 |
Ancient |
|
Parry, Entangle, Great Blow, Butt Strike |
Javelin |
1 hand |
|
Unconcealable |
+3 |
Ancient |
|
Charge, Impale, Throw |
Great Spear |
2 hands |
|
Unconcealable |
+3 |
Ancient |
|
Charge, Receive, Reach, Impale |
|
Spear |
1 hand |
|
Unconcealable |
+3 |
Blacksmith |
|
Charge, Impale, Great Blow, Butt Strike |
Trident |
1 hand |
|
Unconcealable |
+3 |
Blacksmith |
|
Disarm, Parry, Great Blow |
Pike |
2 hands |
|
Unconcealable |
+3 |
Blacksmith |
|
Receive, Reach (even vs other Reach) |
Lance |
1 hand |
|
Unconcealable |
+4 |
Blacksmith |
|
Set to Charge, Charge, Impale |
|
Man Catcher |
2 hands |
|
Unconcealable |
+1 |
Clockwork |
|
Reach, Entangle |
Halberd |
2 hands |
|
Unconcealable |
+4 |
Clockwork |
|
Great Blow, Disarm, Parry, Beak, Butt Strike |
Naginata |
2 hands |
|
Unconcealable |
+4 |
Clockwork |
|
Reach, Swipe, Impale, Great Blow, Butt Strike |
|
Ax/Mace |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Club |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Parry, Charge, Throw |
Mace |
1 hand |
|
Trenchcoat |
+4 |
Ancient |
|
Bash, Beak, Great Blow |
Maul |
2 hands |
|
Unconcealable |
+5 |
Ancient |
|
Bash, Beak, Great Blow |
Hand Ax |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Charge, Bash, Throw, Great Blow |
Battle Ax |
1 hand |
|
Trenchcoat |
+4 |
Ancient |
|
Charge, Bash, Great Blow |
Great Ax |
2 hands |
|
Unconcealable |
+5 |
Ancient |
|
Throw, Bash, Great Blow |
|
Flexible Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Lariat |
1 hand |
|
Jacket |
+0 |
Ancient |
|
Charge, Disarm, Entangle, Throw, Retrieve, Set to Charge |
String |
1 hand |
|
Pocket |
+1 |
Ancient |
|
Reach, Disarm, Retrieve, Entangle, Throw, Great Blow |
Nunchaka |
1 hand |
|
Jacket |
+1 |
Ancient |
|
Precision, Great Blow |
Grappling hook |
1 hand |
|
Jacket |
+2 |
Ancient |
|
Reach, Entangle, Throw, Great Blow |
Whip |
1 hand |
|
Jacket |
+2 |
Ancient |
|
Disarm, Reach, Unbalance, Entangle, Great Blow |
Chain |
1 hand |
|
Trenchcoat |
+3 |
Ancient |
|
Reach, Entangle, Great Blow |
Flail |
1 hand |
|
Trenchcoat |
+4 |
Ancient |
|
Great Blow, Deceptive |
|
Special Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Garrote |
2 hands |
|
Negligible |
+0 |
Ancient |
|
Precision, Close, Unbalance |
Net |
1 hand |
|
Trenchcoat |
+0 |
Ancient |
|
Entangle, Throw, Deceptive |
Tiger Claws |
1 hand |
|
Pocket |
+2 |
Ancient |
|
Close |
Gauntlet |
1 hand |
|
Jacket |
+2 |
Ancient |
|
Unbalance |
Rock |
1 hand |
|
Pocket |
+2 |
Ancient |
|
Throw, Great Blow |
Sap |
1 hand |
|
Negligible |
+2 |
Ancient |
|
Unbalance, Throw |
Cestus |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Unbalance |
|
Punch Dagger |
1 hand |
|
Jacket |
+4 |
Blacksmith |
|
Beak |
|
Throwing Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Bola |
1 hand |
|
Jacket |
+0 |
Ancient |
|
Throw, Entangle |
Dart |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Throw |
|
Shuriken |
1 hand |
|
Negligible |
+2 |
Blacksmith |
|
Throw |
Sha-Ken |
1 hand |
|
Pocket |
+2 |
Blacksmith |
|
Throw, Deceptive |
Shakram |
1 hand |
|
Trenchcoat |
+3 |
Blacksmith |
|
Throw, Retrieve, Disarm |
Boomerang |
1 hand |
|
Trenchcoat |
+3 |
Blacksmith |
|
Throw, Retrieve, Deceptive |
Mongwanga |
1 hand |
|
Trenchcoat |
+4 |
Blacksmith |
|
Throw, Great Blow |
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Throwing Weapons cannot be used in normal melee combat, they can only be thrown. |
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Swords | Off-Hand | Pole Arms | Ax/Mace | Flexible | Special | Throwing
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