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Path of the Healthy Tiger


Tiger stylists have schismed numerous times, and the old path is now divided into several. This is the healing tiger, the wise guardian and potent healer. There also exists the Path of the Raging Beast and the Path of the Vengeful Claw, both distantly related but much more combative.

Flow Restoration

Fu: 0, Shot: 1

Release a subject affected by the Fu power Point Blockage from paralysis as well as other forms of paralysis or chi-flow impairment that affects the body, such as the Blast effects Paralysis or Soul Twist. You must be able to touch subject.

Corners of the Mouth

Fu: 0, Shot: 1

Make a wisecrack, quotation or other - wise - remark. A target within Fu meters (this can be yourself) gains 1 Fu point. Excess Fu points fade at the end of the sequence. This can be done at any time, even out of sequence. A particular character can only receive extra Fu from one master's use of Corners of the Mouth in one sequence; several masters' Fu only cause confusion. Targets may refuse the extra Fu.

Healing Chi

Fu: X, Shot: 3

Transfer chi and life force to another by touch. Patient recovers Wound Points equal to the Fu points you spend. You can only do this during a fight, but it does not prevent further healing. If used between fights, you can restore Wound points equal to a Martial Arts roll in a way similar to the Healing sorcery schtick, this counts as supernatural healing. You can only heal yourself between fights. See the Healing & Health rules.

Point Blockage

Fu: 5, Shot: 3

Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him. You must make a successful Martial Arts check.

Compare your Fu plus the Outcome to the target's Willpower. Each point of superiority cause the target the loss of one shot from his shot counter. If the loss matches the target's greatest Chi attribute, he is paralyzed.

The victim retains all of his senses while paralyzed. If attacked he breaks the paralysis, but may only use his Agility for Dodge. If a supposed friend makes that first attack, his Dodge is zero because of surprise. At the end of each sequence of paralysis, he may make a Willpower roll against your Fu to break free.

Against a helpless foe, you can apply Point Blockage to keep them paralyzed for a long time, taking them prisoner.

Shadowfist

Fu: 8, Shot: 3

Strike an opponent barehanded. You must make a successful Martial Arts check. Add the Outcome to your Fu and subtract the target's Chi. Opponent's Fortune, Fu and Magic are each reduced by this value for the rest of the session.

Any points spent by the victim are assumed to come from those lost, so his new Chi values becomes the upper limit on remaining Fu, Magic and Fortune points.

Storm of the Tiger

Fu: X, Shot: 0

X is any amount of Fu you elect to spend. Add X twice to the Damage of a bare-handed strike. X may not be higher than your attack Outcome.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Friday, September 12, 2003.