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New Rockets |
Code |
Range (hexes) |
To-Hit Modifier |
Hardpoints Required |
Cost |
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Smoke Rocket |
SM |
7 |
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0,5 |
$50 |
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Net Rocket |
NT |
1 |
+2 |
0,5 |
$300 |
New Torpedoes |
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Boarding Torpedo |
BT |
variable |
variable |
2 |
$300 |
Smoke rockets have a delayed effect, much like flak rockets. Leave the counter in the hex; during the next turn, it becomes impossible to shoot through or out of the smoke-obscured hex. Weapons fire into the hex is not affected. Two planes in the hex can still fire at one another.
I suggest using any other counter, turned upside-down, to indicate smoke.
Net Rocket
Originally by Jeff
While it is unknown who first invented it, the Net Rocket has been used by several pirate bands. Only the best, or coldest, pilots usually carry them. To date it has been used several times to rescue downed pirates who assume, correctly, that their chances of survival are better with the rocket than with the locals they have been raiding; additionally, there has been one unsuccessful attempt made to use it in a kidnapping. The net is dangerous to it's occupant, a rude form of justice was served to one Lawrence "Nightstalker" Atkins when a net wrapped around his neck and head, saving Empire State the cost of a trial.
The procedure for the firing plane is the same as with a harpoon rocket, but it is difficult to safely place the net. (Wounds to target = 1d10 - Steady Hand skill). Recovery of the net and its contents is even more of a problem. For zeppelin based aircraft the cable can swing into the prop or snap as a result of rough handling, dropping the contents to the ground far below. Cutting the engine at the last moment can insure a safe recovery, but it makes an already difficult maneuver even more hazardous (+2 to landing roll). A ground based recovery can be made in a pond; the victim must pass a stun test or be helped by willing hands in order not to drown after the shock of landing.
Boarding Torpedo
This is an areal torpedo, with a heroic or foolhardy person onboard. It uses the same to-hit procedure as any torpedo. If it hits, the crewman leaps out, ready for action, with almost guaranteed surprise. If it misses, the boarder bails out using his parachute (base difficulty 10). Now, all we need is some boarding rules.
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