Use Magic Device (Horror)
Use Magic Device (Cha)
Trained only. Use this skill to activate magic devices, including scrolls and wands, that you could not otherwise activate.
Check: You can use this skill to read a spell from a scroll or spellbook or activate a magic item. This skill lets you use a magic item as if you had the spell ability or class features of another class or a different allegiance.
When you’re attempting to activate a magic item using this skill, you do so as an attack action. However, the checks you make to determine whether you are successful at activating the item take no time by themselves and are included in the activate magic item attack action.
You make Use Magic Device checks each time you activate a device such as a scroll or a wand. If you are using the check to emulate some quality in an ongoing manner, you need to make the checks once per hour.
Task | DC |
---|---|
Activate blindly | 25 |
Decipher a written spell | 25 + spell level |
Emulate class feature | 20 |
Emulate ability score | See text |
Emulate allegiance | 30 |
Use a scroll | 20 + caster level |
Use a wand | 20 |
Activate Blindly: Some magic items are activated by special words, thoughts, or actions. You can activate such items as if you were using the activation word, thought, or action even if you’re not, and even if you don’t know it. You do have to use something equivalent. You have to speak, wave the item around, or otherwise attempt to get it to activate. You get a +2 bonus on the check if you’ve activated the item at least once in the past.
If you fail the check by 10 or more, you suffer a mishap. A mishap means that magical energy is released, but it doesn’t do what you wanted it to. The GM determines the result of a mishap. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy deals 2d6 points of damage to you. This mishap is in addition to the chance for a mishap normally associated with casting a spell from a scroll when the spell’s caster level is higher than your level in this class.
Decipher a Written Spell: This works like the same use of the Spellcraft skill (see the Mage Advanced Class), except that the DC is 5 points higher. Deciphering a written spell takes 1 minute of concentration.
Emulate Class Feature: Sometimes you need a class feature to activate a magic item. Your effective level in the emulated class equals your check result minus 20.
This skill use doesn’t allow you to use the class feature of another class. It just lets you activate items as if you had the class feature.
If the class whose feature you are emulating has an allegiance requirement, you must meet it. This may require a separate check to emulate allegiance (see below).
Emulate Ability Score: To cast a spell from a scroll, you need a high ability score in the appropriate ability (Intelligence for arcane spells, Wisdom for divine spells). Your effective ability score (appropriate to the class you’re emulating when you try to cast a spell from a scroll) equals your check result minus 15. If you already have a high enough score in the ability, you don’t need to make this check.
Emulate Allegiance: Some magic items have positive or negative effects based on your allegiance. You can use these items as if you were of an allegiance of your choice. You can only emulate one allegiance at a time.
Use a Scroll: Normally, to cast a spell from a scroll, you must belong to a class that has access to the arcane or divine spell inscribed therein. This use of the skill allows you to use a scroll as if you were of the appropriate spellcasting class. The DC equals 20 + the caster level of the spell you are trying to cast from the scroll. To cast a spell from a scroll, you must first decipher it.
In addition, casting a spell from a scroll requires a minimum score of 10 + the spell’s level in the appropriate ability. If you don’t have a sufficiently high score, you must emulate the ability score with a separate check (see above).
Use a Wand: Normally, to use a wand you must belong to a class that has access to the arcane or divine spell ensorcelled therein. This use of the skill allows you to use a wand as if you were of the appropriate spellcasting class.
Try Again?: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail the check, then you can’t try to activate that item again for 24 hours.
Special: You can’t take 10 or take 20 with this skill. Magic is too unpredictable to make the use of this skill reliable.