Twin Lights (Greyhawk 4E)

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An informal guild of performers and entertainers with a covert agenda of fighting oppression and the Scarlet Brotherhood.

Background: The Twin Lights want to spread joy and exterminate slavery and oppression of the human spirit; some members want to end all servitude and incarceration. They work through building hope, joy, and the strength among common people.

The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs as well as corrupt and oppressive employers everywhere. Some members are such fervent revolutionaries that they consider all governments their enemies.

Goods: The twin lights can provide odd and superior weapons, deception, exploration, and travel rituals, cloth armor, jewelry, instruments, masks, boots, and wondrous items.

Members: Bards, monks, and rogues are favored, tough all classes are welcome. Members identify themselves using lights, at least two, held in each hand or by many different people. Holding a light aloft, greeted by the same gesture, is a symbol of freedom among performers and slaves alike. This is used as part of other emblems or as a signal. Carrying a light in each hand is wasteful for a slave and a sign of defiance, but at the same time it happens enough by accident that it cannot serve to identify members.

Scope: 14, Wholly Bay and Azure Sea area.

Advancement:

Advancement

Criterion Affiliation Score Modifier
Character level +1/2 levels
Acquired 4
Slave or former slave +1
5 or more ranks in Perform +1
10 or more ranks in Perform +1
5 or more ranks in Bluff and Disguise +1
5 or more ranks in Diplomacy +1
Work 2
Lives on the road +1
Works to entertain and spread joy +1
Adventure 4
Free prisoners, slaves or the oppressed +1
Free a group of prisoners, slaves or the oppressed +2
Smuggle freed slaves, or prevent people from being oppressed +2
Spread the word of the Twin Lights among the oppressed +1
Fight the Scarlet Brotherhood +1
Spread hope and joy +1
Penalties 3
Oppress or unjustly incarcerate others -2
Deal in slaves -4

Titles, Benefits, and Duties

As you progress in the lodge, you become more and more famous as a keeper of the peace and doer of good deeds.

Affiliation Score Title: Benefits and Duties
3 or lower Mote: The Twin Lights tries to keep in touch and carry messages for you.
4-10 Spark: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves, entertainers, and patrons.
11-20 Light: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks.
21-29 Beacon: XXX
30 or higher Flare: XXX