Talk:Tumble (D&D skill)
Thoughts:
This means if you have 20 in skill and roll higher than ref-save you succeed in avoiding an attack. Some calculations give attribute +4 equals 16 ranks and which gives level 13 at which point ref-saves will be in the 10-20 range.
As low-level you will never avoid AoOs and as higher level it's not that probable. I think this is a way of making a very powerful skill almost useless. --TexaS 14:11, 5 October 2007 (CEST)
Well, if you want to use tumble, you certainly will have to memorize the Ref save column of the MM, since your DC will vary so wildly. And once you get up to the teen levels, it probably will be better to aim for a Dimension Door capable magic object (or a Ring of Blinking) than to continue with the skill anyway, if you need repositioning, e.g. for getting sneak attacks, or simply to get into melee range in crowded situations. It will just be yeat another way in which magic beats skills, as with Fly vs Climb, Knock vs Pick Locks, and Invisibility vs Hide.
--Mats 14:54, 5 October 2007 (CEST)
Although Dimension door couldn't be used as you suggests:
"After using this spell, you can’t take any other actions until your next turn."
Ring of Blinking does nothing like tumble either. It just help you avoid being hit by the AoO. I don't know of how to emulate tumble with magic, which might be why it was so easy to always succeed at higher levels. Even sorcerers would have to get the skill to get the effect which is very powerful.
--TexaS 13:54, 8 October 2007 (CEST)
Quoted from the blink spell in d20srg: "As an incorporeal creature, you can move through solid objects, including living creatures."
--Mats 14:07, 8 October 2007 (CEST)
The way Tumble works now, it is almost automatic after a while. To keep that factor, perhaps change the DC from 10 + Reflex Save to Reflex Save +5 or even straight? Then you'd start with a very good chance to tumble at level 1, and keep that very good chance as you progress up the levels.
--Starfox 09:29, 9 October 2007 (CEST)
Mats: Yes, but is doesn't say that it prohibit AoO and: "Physical attacks against you have a 50% miss chance..." makes it obvious that you still can get attacked. "You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random." tells me that you may be attacked in every square you pass through. Normal AoO would be made against you and you may try to pass through the enemy by using this rule I would guess: "While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed ..." Starfox: That is the whole point of the rule, yes. The 10 + Ref would be good since most things work that way, but would be hard for lvl 1 characters. Just Ref would probably be too easy. I would have to look at values to be sure, but the basic idea is good. --TexaS 11:34, 9 October 2007 (CEST)