Talk:Man At Arms (D&D class)

From Hastur
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Critique

  • Level requirement is artificially high.
  • Weapon finesse is unnecessary since no weapon has to be used with finesse. Characters with high Dex will learn Weapon Finesse if they benefit from it.
  • Flurry is certainlky good but a bit boring. Something like "Versatility", e.g. the ability to use any weapon to inflict lethal or subdual damage, or perhaps "Mastery" that gives a bonus to trip/disarm or resist this, whould be more interesting.
  • Tower Shield proficiency is a bit iffy. The thing that irks me is that it is a since, specific item.

I did a balance check on it; it came out at +2, which is pretty good. I considered getting something for all weapons to be worth about as much as getting it with three weapons for balance purposes. -- Starfox