Talk:Man At Arms (D&D class)
From Hastur
Critique
- Level requirement is artificially high.
- Weapon finesse is unnecessary since no weapon has to be used with finesse. Characters with high Dex will learn Weapon Finesse if they benefit from it.
- Flurry is certainlky good but a bit boring. Something like "Versatility", e.g. the ability to use any weapon to inflict lethal or subdual damage, or perhaps "Mastery" that gives a bonus to trip/disarm or resist this, whould be more interesting.
- Tower Shield proficiency is a bit iffy. The thing that irks me is that it is a since, specific item.
I did a balance check on it; it came out at +2, which is pretty good. I considered getting something for all weapons to be worth about as much as getting it with three weapons for balance purposes. -- Starfox