Spirit gossip (4E)
4th Edition Dungeons & Dragons |
This is a ritual description page for 4th edition Dungeons & Dragons.
Spirit Gossip
Level: 9 | Component Cost: 175 gp. |
Category: Divination | Market Price: 375 gp. |
Time: 1 hour | Key Skill: Nature |
Duration: Instantaneous |
You talk to spirits and listen to what they have to say; the result is similar to that of using Streetwise to listen for rumors, only you learn of things relevant to spirits instead of people.
You listen to rumors in one spirit habitat, which is generally about 10 miles in radius, but if there is a distinct territorial division in the area the ritual's effects do not cross such a boundary. Examples of such borders include a specific cave complex, city/countryside limits, a shore separating land and sea, or the limits of a major forest. The ritual must be performed in the locale you wish to inquire about, and involves wandering around and actually conversing with spirits, which incurs a risk of encountering hostile creatures if such are present.
Depending on the success of your Nature check, you learn more or less useful information. If you have a history of aiding spirits and nature in this area, you gain a +5 bonus to the Nature check.
Nature Check Result | Information gained |
9 or lower | The mood of the area and the dominant alignment, if any. |
10-19 | Environmental problems or dangers to the environment in the area. |
20-29 | A general description of what kind of creatures live in the area. If there are any creatures that are unusual for the terrain or locale, you learn of their location. |
30-39 | A detailed description of the flora and fauna of the area, as well as any environmental dangers. |
40 or higher | Detailed information of the locations of all creatures, settlements, and locations of interest in the area, as well as general information about the nature of each. |
4th Edition Dungeons & Dragons | |
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