Spellware Guide (Dragonstar)

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DragonstarDragonstar
Dragonstar Spellware reference updated for d20 version 3.5. See below for a summary of changes from version 3.0.

Changes from Dragonstar

  • Skill bonuses are generally halved (to +2/+5). This is in line with magic items from the DMG 3.5.
  • Danger Sense: The bonuses always applies - not only to negate surprise.
  • Improved energy resistance is reduced to 10 points.

Changes from Player's Companion

  • Armored Skeleton now provides DR, not AC - price increased for non-undead.
  • Image recording now includes Magic Mask for free.
  • Piloting rig gives no attack bonus.

Spellware table

Item Source Cost XP Notes
Antitoxin GG 56,000 2,240
Armored Skeleton PC 10,000 400 DR 5/piercing or slashing
... to undead PC 2,000 80 DR 5/piercing or slashing
Augmented spellcasting GG 20,000 800 Caster level for one spell descriptor is increased by +1.
Aura mask GG 12,000 480 Undetectable alignment effect.
Balancing tail PC 12,000 480 +5 Circumstance to Balance, Freefall, Tumble
Biosculpting

GG 2,000 80 Circumstance bonus of +2 to all Charisma checks and Charisma-based skills.
Boosted reflexes GG 10,000 400 Initiative +2, Speed +10 (enhancement).
Danger sense GG 2,000 80 Bonus of +5 to spot, listen in all situations.
Darkvision GG 12,000 480 Darkvision 60 ft.
Dermal armor GG 30,000 1,200 Damage reduction 5/magic.
... improved GG 50,000 2,000 Damage reduction 10/magic.
Doppelganger GG 10,000 400
Dragon breath PC
... Acid PC 30,000 1,200 6d4 60' acid line (Save DC 16)
... Cold PC 50,000 2,000 8d6 30' cold cone (Save DC 17)
... Fire PC 60,000 2,400 6d8 60' fire line (Save DC 19)
... Gas PC 70,000 2,800 6d10 30' acid gas cone (Save DC 20)
... Lightning PC 40,000 1,600 6d6 60' electricity line (Save DC 18)
Energy resistance GG 2,000 80 Resistance (element) 5.
... improved GG 12,000 480 Resistance (element) 10.
Energy wings PC 35,000 1,400 Fly 90' 3/day, 1 hour/use
Enhanced ability GG 4,000 160 Enhancement bonus of +2 to one ability.
... improved GG 16,000 640 Enhancement bonus of +4 to one ability.
... greater GG 36,000 1,440 Enhancement bonus of +6 to one ability.
Enhanced hearing PC 2,000 80 Listen +5

Environmental Adaption

DaS 2,000 80 Endure elements effect
Fascinating gaze PC 2,000 90 Hypnotism 5 HD/day (Will DC 12)
Flight GG 30,000 1,200 Flight speed 90 (60 in medium or heavy armor).
Golem arms PC 48,000 1920 Strength +6 (arm only), possible extras cost only money
Image recording PC 30,000 1,200

Includes Magic Mask

Immolator PC 90,000 - Immolates bearer, 5d6 fireball (save DC 14)
Light tolerance GG 12,000 480 Eye protection for drow, orks.
Lowlight vision GG 6,000 240 Double vision range in lowlight conditions.

Magic Mask

DaS 1,000 40 Nystrul's Magic Aura for one spellware enhancement (Will DC 11)
Magic sense GG 2,000 40 Detect magic at will.
Magic touch PC 5,000 200 detect magic and identify by touch
Mental accelerator PC 16,000 640 +2 initiative, always act in surprise round
Metamagical Buffer DaS Reduces metamagic level increase by the rating of the Metamagical Buffer
... +1 DaS 10,000 400
... +2 DaS 40,000 1,600
... +3 DaS 90,000 3,600
... +4 DaS 160,000 6,400
... +5 DaS 250,000 10,000
Phase inducer GG 15,000 600 Use blink 5+level round per day. Free action to activate.
Piloting rig PC 15,000 600 Circumstance: +5 Pilot, +2 Spot, +2 Search; no attack bonus
Retractable claws GG 2,000 80 Keenblade claws count as weapon in melee. Light weapon, dmg 1d4(S)/1d6(M), crit 17/x2, slashing.
Scent of emotion PC 56,000 2,240 Induces one emotion (selected when bought), Will DC 14 to avoid
Skill amplifiers PC 35,000 1,400 Select one attribute to enhance
....Charisma +2 Circumstance bonus to Charisma-based skills; 1 bonus 1st level spell for sorcerers and bards
....Constitution +2 Circumstance bonus to Constitution-based skills; 1 bonus hit point per level
....Dexterity +2 Circumstance bonus to Dexterity-based skills
....Intelligence +2 Circumstance bonus to Intelligence-based skills; 1 bonus 1st level spell for wizards
....Strength +2 Circumstance bonus to Strength-based skills; +1 melee damage
....Wisdom +2 Circumstance bonus to Wisdom-based skills; 1 bonus 1st level spell for divine spellcasters
Sonic cry PC 36.000 1.440 30-ft cone; 2d6 sonic damage and 2d6 rounds deafening, Fort (DC 14) halves damage and negates deafening. 7d6 damage to crystalline
Spell resistance GG 10,000 400 SR 13
... GG 20,000 800 SR 14
... GG 30,000 1,200 SR 15
... GG 40,000 1,600 SR 16
... GG 50,000 2,000 SR 17
... GG 60,000 2,400 SR 18
... GG 70,000 2,800 SR 19
... GG 80,000 3,200 SR 20
Spinnerets PC 12,000 480 3 webs/day; range 25 ft,; 1 large, 2 medium or 3 small targets; Ref save (DC 15) or entangles (as web spell)
Stealth GG 640 25 Competence bonus +2 to Hide and Move silently.
.. improved GG 2,000 160 Competence bonus +5 to Hide and Move silently.
Telepath

GG 61,000 2,440 Telepathic communication 100 ft range; detect thoughts (at will); suggestion (3/day); modify memory (1/day).
Translator

GG 30,000 1,200 Understand any language. Speak any language (but only one at a time).
Trauma symbiote

GG 6,000 240 Symbiote creature with 20 extra hit points can take damage in place of wearer. Symbiote can be healed normally and dies at -10 hit points. Free action to turn on or off.
Voice modulator PC 18,000 720 Illusory sounds; Will DC 13 to disbelieve

Divine Spellware Guide - Equipment Guide

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