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Trained only. Use this skill to identify spells as they are cast or spells already in place.
Check: You can identify spells and magic effects.
Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description.
Try Again?: See above.
Time: Unless otherwise indicated, using the Spellcraft skill is a move action.
|15 + spell level||Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) You can’t try again.|
|15 + spell level||Learn a spell from a spellbook or scroll. You can’t try again for that spell until you gain at least 1 rank in Spellcraft.|
|15 + spell level||Prepare a spell from a borrowed spellbook. One try per day.|
|15 + spell level||When casting detect magical aura, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura isn’t a spell effect, the DC is 15 + one-half caster level.)|
|20 + spell level||Identify a spell that’s already in place and in effect. (You must be able to see or detect the effects of the spell.) You can’t try again.|
|20 + spell level||Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. You can’t try again.|
|20 + spell level||Decipher a written spell (such as a scroll) without using read magic. One try per day.|
|25 + spell level||After rolling a saving throw against a spell targeted at you, determine what spell was cast upon you. This is a reaction.|
|25||Identify a potion. This takes 1 minute.|
|30 or higher||Understand a strange or unique magical effect. You can’t try again.|