Skills (Oscariana)
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Oscariana |
Some skills are in need of revision for this campaign, and there are some general rules for skills.
Contents
Obsolete Skills
New Skills
- Adroitness - Agility, default
- Classics - Social, default
Skill Combinations
There are many tasks that seem to fall between two of the current skills. Is playing the organ Mechanist/Machinist or Theatrics? Is spotting an artifact Science/Archeology or Observation? The answer here lies in skill combinations.
Basically, this is where one skill is a prerequisite for a tasks, that is goverened by another skill. You cannot spot the artefiact unless you have enough Science/Archeology to know its significance, but Observation is still the skill used. You cannot operate an organ unless you have Mechanist/Machinist, but Theatrics is still the ability to make an evocative performance.
In thiese cases, the skill rolled cannot be more than twice as high as the prerequisite skill. A character with Science/Archeology 1 cannot benefit from an Observation skill higher than 2.
In many cases, another person can provide the prerequisite. Once the professor shows a drawing of the artifact, anyone can find it. If you have a trimsman on your aircraft, it only takes machinist skill to operate.
Typical skill combinations
Task | Prerequisite skill | Skill rolled |
Tightrope performance | Stealth | Theatrics |
Stage magic | Crime (pickpocket) | Theatrics |
Flying an aeroplane | Trimsman | Mechanics (steam) |
Leading foreign troops | Linguistics | Leadership |
Firing in close combat * | Close combat | Marksmanship |
Fighting from horseback * | Riding (horse) | Any combat skill |
Scientific debate | Science | Eloquence |
* This replaces the old rule governing this situation |
Skill Developement
These skills have had their descriptions expanded.
- Trimsman - Strength
- Wilderness Travel - Endurance, default
- Observation - Intelect, default
- Linguistics - Intelect
- Medicine - Social