|Unofficial rules compendium|
- Decipher Script
- Disable Device
- Escape Artist
- Gather Information
- Speak Language
- All characters get 2 extra skill points per level and 8 extra skill points at level 1.
- All skills cost one skill point to improve. There are still different rank limits on class and cross-class skills. Note that once a certain skill has ever been a class skill, the higher limit applies (this is not a rule change).
- Skill point bonuses are based on permanent, intrinsic Intelligence score. Permanent changes to Intelligence retroactively changes the number of skill points.
- I use the critical success and failure rule - DMG p 34.
- Skill synergies are not used.
A character that wears no armor, shield, shoes, gauntlets and only minimal clothes similar to a monk's or entertainer's outfit and whose total encumbrance does not exceed 1/10 of her light encumbrance limit gets a +2 bonus on all skills affected by armor penalty. In effect, you have a positive armor penalty. This affects Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. The bonus is +4 for Swim checks.
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