Silver (Savage Tide NPC)

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Wolf is the animal companion of Peter Blood. An albino wolf that scavenged along the coast, making itself a nuisance for herdsmen, until tamed by the ranger.

Wolf Animal Companion

Size/Type: Medium Animal
Hit Dice: 10d8+20 (63 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 29 (+4 Dex, +11 natural, +1 Dodge, +3 resistance), touch 18, flat-footed 24
Base Attack/Grapple: +7/+11
Attack: Bite +11/+6 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, trip, scent, link, share spells, evasion, devotion, multiattack
Saves: Fort +9, Ref +11, Will +4 (+4 vs. enchantments)
Abilities: Str 17, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +4, Listen +3, Move Silently +4, Spot +14, Survival +1 (+5 when tracking)*
Feats: Track (B), Weapon Focus (bite), Dodge, Improved Trip

Wolves are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex)

A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Link (Ex)

A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex)

At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Evasion (Ex)

If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex)

An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack (Ex)

Silver can make an additional attack at -5 when making a full attack.

Skills

  • Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Gear

  • Amulet of natural armor +1
  • Ring of Protection +3