Shapeshift Magic (Action Powers)

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Main article: Powers (Action)



A golem is a magical construct with a vulnerability to a specific Form. Because of this connection, it is immune to all powers of all other forms. A golem can have Limitations that makes it vulnerable to other powers. A golem is a slave under the will of its creator. Certain golems have limitation that might break this control, making the golem lose all control and go wild. A golem is also Dumb.


Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

The forms you can assume are limited by the forms you know.


Limit Break

This is an ancillary power to Morphism. Each time you use Polymorphism, you can change what creature you change into using Morphism. If you have Morphism several times, only one of your available forms can change each time you use Polymorphism.