Shapeshift Electricity (Action Powers)

From Hastur
Jump to: navigation, search

Template:Action Power Templates

Main article: Powers (Action)

Electric Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Electric Elemental with this version of the power.

Electric Ghost

Stance

You transform yourself into a sparkling nimbus of electricity. You become Insubstantial and Incorporeal. In this form, you can travel along metal surfaces with your Maneuver as your Move and you can move through holes and small openings or along metal cables as long as they can support a power surge - ordinary power cables are too weak and even indoor electric mains will be destroyed as you move along them. You cannot walk trough metal walls.

Magnetic Hover

Stance

You can move through the air instead of along the ground, but you can fly no further away from the ground, buildings, or a metal object than can carry your weight than your Mind meters.