Possessed Curse (Apath)

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Possessed

Publisher Legendary Games

Chose the alignment (and optionally the type and subtype) of the creature possessing you, hereafter called your spirit. Choosing an alignment similar to yours makes for less conflict, but also less interesting powers. Your alignment aura (see detect evil) corresponds to the spirit's alignment, not yours, and has a strength equal to the curse level. This counts as the cleric's aura ability for prerequisites. Any effect that depend on your alignment uses the spirit's alignment instead. You and your spirit can communicate mentally. Normally you are in control, but once per day the spirit can attempt to seize control, forcing you to make a Will saving throw (DC 10 + 1/2 the curse level), as dominate person with a caster level equal to your curse level and a duration of 1 minute/level.

The possession enhances your powers against creatures of an alignment similar to your spirit's. Any unarmed, natural, or weapon attack you make counts as having an alignment opposed to the alignment of your possessor for the purpose of penetrating damage reduction. Example, if you are possessed by a lawful good spirit, your attacks count as evil and chaotic. If your spirit has a neutral alignment, your attacks instead count as silver, cold iron, and magic for the purpose of defeating damage reduction.

At 5th level, you can count as your own alignment or your spirit's alignment in regard to effects that depend on alignment, whichever is more beneficial to you. This does not affect effects that detect alignment.

At 10th level, you gain DR 5/evil if your spirit is good and DR 5/good if your spirit is evil. If your spirit is neither good nor evil, you gain DR 5/magic.

At 15th level your DR increases to 10 and you gain energy resistance 10 against one or two types of energy determined by the alignment of your spirit: Chaotic spirits give sonic resistance. Evil spirits give fire resistance. Good spirits give electricity resistance. Lawful spirits give cold resistance. Neutral spirits (on either alignment axis) give acid resistance.

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