Ports of Call (Skull & Shackles)
From Hastur
Ports of call will become more important as the campaign progresses, as pirates want to sell their loot and tell of their exploits in major ports.
Important Ports
City (Nation) | Size | Distance | Sailing distance | Alignment |
Port Peril | Large City | Shackles | Shackles | Chaotic Neutral |
Quent | Large City | Shackles | Shackles | Chaotic Neutral |
Hell Harbor | Small City | Shackles | Shackles | Neutral |
Ollo | Small City | Shackles | Shackles | Chaotic Evil |
Drenchport | Small City | Shackles | Shackles | Chaotic Neutral |
Slipcove | Small City | Shackles | Shackles | Chaotic Good |
The Rock | Village | Shackles | Shackles | Chaotic ??? |
Rickety Squibs | Village | 100 miles (160 km) | 2 days | Neutral |
Scuttlecove | Large City | 300 miles (500 km) | 6 days | Chaotic Evil |
Bloodcove | Small City | 300 miles (500 km) | 6 days | Neutral Evil |
Eleder (Sergava) | Large City | 600 miles (900 km) | 10 days | Lawful Neutral |
Ekul (Scarlet Brotherhood) | Large City | 700 miles (450 km) | 10 days | Lawful Evil |
Duxchan (Lordhip of the Isles) | Large City | 700 miles (450 km) | 12 days | Neutral Evil |
Dullstrand | Large Town | 750 miles (480 km) | 14 days | Neutral |
Farshore (Isle of Dread) | Small City | 1000 miles (1600 km) | 16 days | Neutral Good |
Irongate | Metropolis | 1300 miles (2000 km) | 18 days | Lawful Good |
Naerie (Ahlissa) | Small City | 1350 miles (2150 km) | 18 days | Lawful Neutral |
Pontylver (Ahlisssa) | Large City | 1500 miles (2300 km) | 20 days | Lawful Evil |
Monmurg (Sea Princes) | Large City | 1650 miles (2650 km) | 22 days | Chaotic Neutral |
Gryrax (Principality of Ulek) | Metropolis | 1650 miles (2650 km) | 22 days | Lawful Good |
Gradsul (Keoland)) | Metropolis | 1650 miles (2650 km) | 22 days | Neutral Good |
Rel Astra | Metropolis | 1600 miles (2550 km) | 23 days | Neutral Evil |
Sasserine | Metropolis | 1750 miles (2800 km) | 23 days | Chaotic Good |
(Nippon) | Metropolis | 1750 miles (2800 km) | 25 days | Lawful Neutral |
Greyhawk | Metropolis | 2000 miles (3200 km) | 28 days | Neutral |
Safeton (Dyvers) | Large City | 2000 miles (3200 km) | 28 days | Neutral |
Prymp (Ahlissa) | Large City | 2000 miles (3200 km) | 28 days | Lawful Evil |
Mithat (Nyrond) | Large City | 2000 miles (3200 km) | 30 days | Lawful Good |
(Zindia & Wrang) | Large City | 2000 miles (3200 km) | 32 days | Chaotic Neutral |
Table Key
Settlement Size
The size of these towns are modified based on how attractive they are as markets - some of these cities are actually smaller or larger than this by population. See the Settlements rules for details on settlements.
Sail Time
This is the average travel time for a sailing ship from the north-central Shackles area.
Alignment
Depending on allegiance and alignment, a city will have different trade policies.
- Lawful Good: Strongly organized and stable. Will not receive unknown ships, contraband, or slaves.
- Neutral Good: Open port of high morals. Will not receive ill-reputed ships or trade in contraband or slaves.
- Chaotic Good: Open port. Will not trade in slaves or receive ill-reputed ships.
- Lawful Neutral: Strictly controlled. Will not receive unknown ships or deal in slaves.
- Neutral: Open port. Will not receive known pirates or deal in slaves.
- Chaotic Neutral: Open port. No rules. May be a pirate port.
- Lawful Evil: Tyranny. Will not receive unknown ships.
- Neutral Evil: Open port. Will trade in anything. Dangerous.
- Chaotic Evil: Openly a pirate haven. Deals in anything. Dangerous.
Dangerous ports apply a -5 penalty on social and trade checks unless you have a local contact.