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You have access to guards, thugs, or other minions who follow your orders.
Benefit: You attract followers, according to the following table.
|Number of Minions by Level|
|up to 9||—||—||—||—||—||—|
Minions are generally loyal, but are not fanatical and will not do anything obviously suicidal. They are mostly useful as guards, and to do menial work. Minions who die or leave you are replaced within a months time. All your minions are ordinaries, with appropriate classes depending on your reason to have them. Minions use the minion combat rules.
|Considered fair and generous||+1|
|Moves around a lot||–1|
|Each well-publicized failure||–1|
|Displays special power||+1|
|Considered aloof or cruel||–1|
|Has (secret) base||+2|
Secret base: This includes all large compounds that are mostly independent of the surrounding area, are not well-known to the populace, and are placed at least somewhat out of sight. A convent, a militia training camp, and a Setite temple all qualify.
Provides Uniforms: Uniforms are a great way to build team spirit. Just remember to fit the style of your uniforms to the motivation of your minions. If they are peace cultists, paramilitary uniforms just won't do.
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