Mature Plant (D&D spell)

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Unofficial rules compendium

Transmutation
Level: Druid 1, Ranger 2
Components: V, S, M, DF, XP
Casting Time: 1 standard action
Range: Touch
Target: Plant touched
Duration: 1 minute
Saving Throw: None
Spell Resistance: No

This spell matures a single plant, causing it to grow and mature in a matter of rounds. It can be cast on a newly planted seed or on an immature plant. As the spell is cast, the seed sprouts and the plant grows to tiny size. For each round the plant grows by one size category, up to a maximum size depending on caster level. If the spell could make the plant grow to more than its full normal size, bursts into flower and fruit simultaneously regardless of the season. The grown plant is not magical and cannot be dispelled, but if the spell is dispelled while the plant is still growing, growth immediately ends.

The spell can never make the plant to grow larger than it could normally do in the current location and it will not grow in a way that causes it to damage construction or completely fill an area. It has no effect on plant creatures or plants with challenge rating, such as green slime.

If the plant yields something of value, such as darkwood or herbs with medical or magical effects, the caster pays an XP cost of 1 XP per 5 gp of value that can be harvested. Normal hardwoods, fruit or herbs have no XP cost.

Caster Level Maximum Size
1-2 Small
3-4 Medium
5-6 Large
7-8 Huge
9-10 Gargantuan
11+ Colossal

Material Component: A handful of water and a drop of blood.