Mats Campaign Wishlist
Plane Theatrics
Core Locations
The Grand Theater
Located at a weak spot in reality, making the performed plays a little too real...
Typical Characters
- The Swashbuckling Leading Man with a Past
- The Swooning Primadonna
- The Spunky Ballet Girl
- The Handyman
- The Fan
- The Bouncer
The Challenges
- "Protection" offers by the local ruffians.
- Concerted efforts by the Guardians of Decency.
- Love-struck Nobles with far too much influence.
- Audience members caught in imaginary play worlds.
- Cultists and magicians out to break the planar boundaries.
- Entertaining at the Masked Balls of the nobility, where interesting events and intrigue unfolds.
Recurring Characters
- The harried director
- The masked stranger renting his own box
- The pesky influential fan
- The cloaked cultists next door
- The Phantom
- The Rich Patron
- The Theater-Crazed Outsider from the other side of reality.
Legendary Odyssey
Core Locations
The Ship
Trying to travel from one one end of the archipelago to the other, while harried by weather, monsters, and the acts of gods.
The Islands
Home to monsters, capricious spirits of nature, and small isolated city-states with strange people and strange customs.
Typical Characters
- The Clever Island Prince and captain
- The Trusty Soldier
- The Rescued Princess, with a thing for Swans and Golden Rains
- The Spoils-of-War Dancing-Girl
- The Sorceress kicked out of the Enchanted Isle.
- The Priest(ess) and/or Oracle.
The Challenges
- Monster-of-the-Week
- The City with a nagging problem.
- Various wild tribes that take an interest in specific characters, such as Centaurs, Satyrs, Tritons, Harpies, or Sirens, believing them to be excellent sacrifices, kings/queens, magical foci, food, or celebratory center-points - or all of the above at once.
Recurring Characters
- Meddling and commenting Gods who have taken An Interest, materializing at inconvenient times.
Undercover University
Core Location
University of Magic
The prestigious playground of the rich, noble, and soon-to-be influential. For those not so rich and noble, a few talented individuals are given scholarship by the Crown and allowed within these hallowed halls. But there is a secret catch; those given this chance are in turn expected to repay that privilege by perform covert magical operations for Her Majesty.
Typical Characters
- The quiet, studious girl with far too much raw talent
- The rich party girl, who is hanging on with her fingernails, always close to causing scandal and being expelled. But if she does just a few services, her record may stay clear...
- The working-class champion with a chip on his shoulder
- The club activity organizer, always knowing the cost and who to contact.
- The rich noble who accidentally discovered the secret, but cannot abandon a scholarship friend - and a chance to do a service to the crown.
The Challenges
- The expected clashes with agents of foreign nations.
- Gathering evidence on Nobles abusing their subjects.
- Stuck-up students who think scholarship recipients are excellent targets for "pranks".
- Aiding a valued professor in his research on esoteric magic / other realms / ancient ruins.
- The university sport events, with magic-assisted teams in brutal near-death matches with complex rules. (Bloodbowl rugby, Dragon-back Polo, broomstick basket, or a calvinball combination thereof.)
- Formally forbidden, but not quite discouraged sorcerous duels.
- Examining places where magic has gone Wrong, and putting it Right again.
Recurring Characters
- The far-too-kindhearted young Queen herself, giving secret rewards and words of encouragement
- The crusty old chancellor, the spider in a secret web
- The absent-minded professor, engrossed in esoteric research
- The stuck-up snob with an entourage of sycophants
- The university nurse, always ready to patch up fallen heroes
- The kindly old gardener with words of wisdom